Glassborn (Corebound Awakening Supplement)
Glassborn[edit]
Large mana beast, unaligned Armor Class 19 (natural armor)
Proficiency Bonus +4 SHP = 110 MP (Mana Points) = 64 Mana Core: Sentient Glass Aspect. May spend 3 MP to reflect a spell back at the caster. Add the same time it can spend 2 MP to Teleport 20 ft to a location visible through a reflective surface (even illusions or mirrored terrain count). Fractured Mirror Cloak. The first attack made against it each round has disadvantage as the attacker strikes a phantom image. Spell Split. Once per round when targeted by a spell of 4 difficulty or lower, the Glassborn may split the effect: half affects it, half redirects to another target within 30 ft. Glass body The Glassborn is vulnerable to bludgeoning damage. Minor Spellcasting. Can cast spells up to 6 difficulty. ActionsMultiattack. Makes two horn or hoof attacks. Horn Slash. Melee Attack: +9 to hit, reach 5 ft, Hit: 17 (2d10 + 5) slashing + 1d6 force Hoof Crash. Melee Attack: +8 to hit, Hit: 15 (2d8 + 5) bludgeoning and knocks target 10 ft on fail (DC 15 STR) Battlefield Action: Mirrorfield SurgeTell (End of Turn): At the end of its turn, its body fractures into thousands of slowly orbiting shards, forming a floating dome of mirrored fragments. Trigger (Start of Next Turn): All spell attacks within 30 ft have a 50% chance to redirect to a random creature in the area (including the caster). All projectiles and rays entering the area are reflected at a new target (DM’s discretion). Area lasts until the start of the Glassborn’s next turn. Counter Options: Interrupt: A creature with Glass affinity can succeed a DC 20 Arcana check to discharge the build-up by targeting the Glassborn with a spell that disrupts magical buildup. Control: A creature that deals 50+ bludgeoning damage to the Glassborn before its next turn suppresses the build-up, disabling the ability by shattering to many of its reflections.
Sentient Core: 20% for the core to have the beast's will in it.
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