Glass Arrows (3.5e Equipment)

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Glass Arrow
Martial One-Handed Ammunition
Range Increment:
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * *
Tiny * *
Small 25gp (each)
Medium 25gp (each) Special 1/5
Large 25gp (each)
Huge * *
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Fragile and deadly, these arrows are always of masterwork quality. Any glass arrow that is fired is destroyed whether or not it hits it’s target. Any glass arrow that hits and penetrates shatters in the body of the target, dealing 1 point of constitution damage in addition to weapon's normal damage, which cannot be healed until the pieces of glass are removed (Heal check DC 25). This does not affect those immune to Criticals. On Critical: Con Damage is NOT multiplied. The process of removing the broken pieces of glass takes 30 minutes (if the Heal check is exceeded, reduce the time by one minute for each point it is exceeded by, to a minimum of 10 minutes) and causes 3d4 points of damage. Due to the weight of glass arrows, the range is reduced by 10 for a shortbow, or 20 for a longbow. It takes very little to ruin a glass arrow, a quiver full of glass arrows can be ruined by a successful grapple check. Making glass arrows requires an appropriate Craft check (Craft [Glassblowing] for example) with a DC of 30.

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