Ghoul, Anime (3.5e Class)
From D&D Wiki
Ghouls are a carnivorous and cannibalistic species that are only able to feed on humans and other ghouls. They are as close to humans as possible: They normally have the same physical appearance and intelligence as a human with the exception of diet, mentality and inner biology.
Making a Ghoul
Abilities: A Ghoul's main abilities are Dexterity, Strength, and Constitution.
Starting Gold: 2d10 (10gp).
Starting Age: Any.
|1st||+0||+1||+1||+1||Kagune Regeneration unarmed Strike||1d6|
|2nd||+0||+2||+2||+2||+10 movement speed||1d6|
|3rd||+1||+2||+3||+3||Ghoul's speed, Increased Kagune Damage||1d12|
|6th||+2||+4||+4||+4||Full Stomach, Increased Kagune Damage||3d6|
|9th||+4||+6||+6||+6||Increased Kagune Damage||2d12|
|12th||+5/+3||+7||+7||+7||Bonus feat Increased Kagune Damage||5d6|
|15th||+7/+5/+3||+9||+9||+9||Increased Kagune Damage||3d12|
|18th||+8/+8/+6/+3||+10||+10||+10||Increased Kagune Damage||7d6|
Class Skills 1 + Dex modifier per level, ×4 at 1st level)
All of the following are class features of the Ghoul. If Ghoul kills someone, they can choose to eat them. If they eat, their health is fully regenerated and they have a +2 boost of strength for 3 turns.
Food: Ghouls have a different digestive system and taste buds than humans. Any kind of food tastes disgusting to a ghoul, and is harmful to them if swallowed and digested. The only food that a ghoul can eat and enjoy is flesh. Coffee is a favorite of the ghouls, being one of the only drinks that isn't harmful to them. If a ghoul eats anything other than flesh, they will start to feel sick within an hour, and if the food is digested they recieve -8 hit points, and have slow poison until they eat flesh. To avoid any negative effects, a ghoul must regurgitate any food they eat within half an hour.
Weapon and Armor Proficiency: Ghouls are four to six times stronger than humans and have a natural +2 to their strength modifier. They can leap extremely high and can pierce through things with their bare hands, such as wood, thin metal, or medium to small creatures. Their punches deal 1d6 damage every 3 levels with a x2 critical. They prefer light armor in order to move around quicker.
Kagune: a hard, muscle-like protrusion described as their claws. It can take the form of a pair of sharp wings or tentacle-like appendages, a tail, or a drill-like object, depending on the ghoul's materials and his or her own Rc type. The Kagune deals 1d8 damage for every 3 levels and has a x3 critical. Ghouls may use their kagune once per day for up to 4 hours until they eat or rest, but gain another use per day every 4th level.
Heightened Smell: Ghouls can smell humans and other things from farther than normal humans can smell things. Ghouls can typically smell from 25 feet further than humans, but can smell a human or other creature, living or undead, from 50 feet.
Regeneration: Small wounds and fractures heal almost immediately. Other wounds that would be deadly to humans take anywhere from a day to a week to heal depending on the severity. During battle, a ghoul will regenerate 1 hit point every round.
Tough Skin: Metal breaks on a Ghoul's body, but can still cause light wounds if 6 or more damage is taken. It takes a strong force to break a Ghoul. Ghouls have a natural +4 to armor class.
Full Stomach: +4 to strength when the ghoul's stomach is full(had eaten during encounter). lose bonus after each encounter.
Ghoul's Speed: Add strength bonus to initiative along with dexterity.
2 + Dex modifier skill points per level.
Bonus Feat: At 20th level, a Ghoul gains a second type of Kagune, at the 30th level, a Ghoul gains the ability to use both Kagune at the same time, or gain a third Kagune.
Playing a Ghoul
Religion: Ghouls don't worship any deity.
Combat: Ghouls typically go for melee combat, though some may prefer ranged combat.
Ghouls in the World
|“||Life is evil itself. I am aware I am evil... And so are you all. Now, come kill me. And I shall do the same!||”|
Daily Life: Ghouls can live as hermits; isolated and avoiding society's eyes, or can attempt to assimilate with the humans. Living amongst humans is seen as "walking on a thread of rope" because of their biology and social records.
NPC Reactions: If found suspicious of being a Ghoul, NPCs will either run away, or try to kill Ghouls.
Ghouls in the Game
Ghouls are melee or ranged combat dps characters. They attack fast and powerfully, usually using their Kagune.