Ghostly Crystalline (5e Race)
ghostly crystalline[edit]
Physical Description[edit]
Ghostly crystallines - humanoids at first glance, these are ordinary members of their race, but their skin or what replaces it is very pale. they do not want to show their infected parts because they are embarrassed by them, using them only in emergency situations. If you look at them without clothes, you can see Some parts of the body are covered with a purple crystalline growth, quite strong, resembles a diamond in its properties, but is not. Also, purple lines spread across the body, they glow faintly and do not allow the infected limbs to be lost, they are very strong, they fasten the infected limbs to the body, pierce the bones through and through, this sometimes helps not to lose a limb, giving the crystal a chance to recover. The restored pieces of flesh, although they look the same, even preserving the tattoos, are something similar to the purple fiber, strengthening the limbs here about 4-5 infected limbs, these same limbs are reinforced, improving the performance of leprous limbs, but who knows what the price is. Many sleep lightly so that no one else can see their limbs.
History[edit]
who knows what kind of crystal it is, no one has ever seen it except those who touch it. Very rarely, the entities of the ghost crystal wake up to rise again and walk the earth in the name of chaos, they search for any creature whose body is capable of housing their power and drive them crazy, showing them visions, forcing them to find the crystal, but taking the body is not always easy, the crystal does not allow the entity to die of old age, it only needs to swap places, taking control for many years to finally swap places. Creatures touching the crystal always change, although they often die, some are able to survive, but often go crazy. Some living ghost crystals believe that crystals are manifestations of deities, but others say not to listen to the voice of the crystal. The crystal will do anything to get your body, even give up a piece of its power, although it will give it up anyway, it does not benefit it that the vessel dies. However, the vessels can hold on for a long time, perhaps finding a common language with the crystal, perhaps not everyone is thirsty for the destruction of the world. Sometimes the infected limbs may hurt, but even in this case the infection does not progress. The infection lasts only for the first 24 hours.
Society[edit]
Often the crystals are inconspicuous, even too much, many may not remember them, but if someone sees his infected limbs, the opinion may change. They hardly intersect with each other, but after a meeting, often only one of them remains. The crystal cannot stand competitors, after killing a kinsman, they smash their infected limbs, taking the fragments for themselves. Sometimes the essence is stronger than the crystal, not allowing the brutal instincts to manifest.
ghostly crystalline Names[edit]
Ghost crystallines usually keep their former names, occasionally changing. Much more often they combine their name with the name of the crystal, and we begin to call ourselves, believing that they are one with the crystal. The name can change.
new: Genni, Mikhi
cristalle: Zod, Grim, Autos, Alakari
ghostly crystalline Traits[edit]
Ability Score Increase. Your dex score increases by 2 and your con score increases by 1. Age. i t is believed that ghost crystals are immortal, die of old age they cant Alignment. of Due to the combination with the crystal, the creature may not be able to control itself, it is prone to chaotic behavior. Size. Medium Speed. Your base walking speed is 30 feet. |
Purple energy. The crystal shares its power with you, allowing you to temporarily strengthen infected limbs but what is the price.
Eye : crystal give you extra perception. analysis modifier +2 or hit modifier +3 for 2 turn, also you you take 5 damage every turn when this ability works(you can cancel this,but your eye won't be able to see) also at the start of the turn if the effect ends you can extend duration for 1 turn, but you take x2 damage(it can be used many times) Hand: crystal gave you extra power. Your melee damage modifier +3 for 2 turns, also you take 4 damage every turn when this ability works(you can cancel this, but your hand won't be able to move) also at the start of the turn if the effect ends you can extend duration for 1 turn, but you take x2 damage(it can be used many times). Leg: crystal give you extra agility. You can add +2 modifier to agility saving throw once but you take 2 damage and your speed decreases by 10. Heart:crystal want to save a vessel. Instead of taking damage that lowers your health points to 0, an explosion occurs, pushing everyone 60 feet away from the center, explosion damage is d10 (you do not take damage), your health hits are 1 and you lose consciousness for 8 hours. Total Usage: Possession bonus + 1, reset by long rest. |
The crystal's voice. You share a body with a crystal, you can talk to it, it can help you, or it can interfere, no one else will hear it. at the discretion of the GM, the crystal can talk to you, hindering you or helping you but only your character hear it. |
The power of the crystal. You have the skill of manual dexterity or athletics to choose from. |
regeneration?. if you have an infected limb cut off instead of losing it it will hang by the purple fibers that run through your body, the crystal gives you the power to restore them. you can regenerate all infected limbs, the new "flesh" is stronger. after regeneration you roll a d2
if you roll a 1 you lose consciousness for 8 hours, if you roll a 2 you get the effect of short-term madness. you also lose half of your health points |
Languages. You can speak, read, and write Common and one other language of your choice. |
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
6′ 0'' | +2d6 | 130 lb. | × (3d3) lb. |
*Height = base height + height modifier |