Ghostblade (5e Class)

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Ghostblade (Ghost Caller Variant)[edit]

Ghost Blades are people who wield ghosts and spirits alike with their swordsmanship. Causing harm on their enemies while rejuvenating themselves and their allies.

Creating a Ghostblade[edit]

How did you come to having a close affinity with ghosts? Are you perhaps a revived soul? Maybe you failed in becoming a necromancer and instead use the souls of the corpses to aid you? Or you were favored and protected by some spirits as a stroke of luck?

Quick Build

You can make a Ghostblade quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Dexterity. Second, choose the Acolyte, Archaeologist or Haunted One background. Third, choose the Longsword, Leather Armor, Scholar’s Pack and Calligrapher's Supplies.

Class Features

As a Ghostblade you gain the following class features.

Hit Points

Hit Dice: 1d8 per Ghostblade level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Ghostblade level after 1st


Armor: Light Armor
Weapons: Simple Weapons, Katana, Short Sword, Rapier
Tools: Calligrapher's Supplies
Saving Throws: Intelligence and Dexterity
Skills: Choose 3 from the following: Acrobatics, Arcana, History, Insight, Investigation, Religion, Stealth


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Short Sword or (b) Katana or (c) Rapier
  • (a) Explorer's Pack or (b) Scholar's Pack or (c) Calligrapher's Supplies
  • Leather armor, Calligrapher's Supplies
  • If you are using starting wealth, you have 4d4*10 Gold in funds.

Table: The Ghostblade

Level Proficiency
Features Boundary Limit
1st +2 Ghost Slash, Basic Boundary 1
2nd +2 Sword Soul 1
3rd +2 Ghostblade specialization 2
4th +2 Ability Score Improvement 2
5th +3 Elemental Boundary 3
6th +3 Ghostblade Specialization Feature 3
7th +3 Blend 4
8th +3 Ability Score Improvement 4
9th +4 Ghost Step 4
10th +4 Ghostly Influence 4
11th +4 Ghostblade Specialization Feature 4
12th +4 Ability Score Improvement 4
13th +5 Boundary Maker 5
14th +5 5
15th +5 Inscribe Blade 5
16th +5 Ability Score Improvement 5
17th +6 Ghostblade Specialization Feature 6
18th +6 6
19th +6 Ability Score Improvement 6
20th +6 Ghost Feast 7

Ghost Slash[edit]

Taking insight from the spirits that grant you power, you can empower your attacks to hit harder. At 1st level you may use a bonus action to imbue your sword with dark energy to deal an additional 1d4 force damage on a hit. This damage becomes magical at 5th level to overcome resistances, 1d6 at level 10, 1d8 at level 15 and 2d6 at level 20.


You gain a spirit of your choice that guides you in your path of the Ghostblade. You can have this spirit look however you wish, but it is always invisible to everyone but you and those you choose to allow to see it. Typically, this spirit resides in your head or your chest, unless it needs to guide you.

Upon first receiving the spirit, it teaches you the basics of its knowledge, Boundaries. Boundaries are special Class Features that affect an area that is specified in the feature. You may use your bonus action to summon a boundary and if you use a bonus action to summon a boundary, that same bonus action maintains your previously summoned boundaries each turn, up to your boundary limit in turns. Additionally you can choose which boundaries to maintain and which to drop.
e.g. If you cast one of your Elemental Boundaries that takes a bonus action to cast, you may still maintain your other boundaries with the same bonus action.
e.g. At 3rd level you can maintain your boundaries for 2 turns each, so if you use your first turn on your Basic Boundary and your second turn summoning your Sword Soul and maintaining your Basic Boundary, then your Basic Boundary fades at the end of the next turn.

Boundary Limit

The boundary limit tells you how long(in turns) you can hold a boundary on the field for and how many you can have on the field at a time. Your boundary limit increases as shown in the table. You can use each boundary 8 times, unless otherwise noted. You regain all uses at the end of a short or long rest.

i.e. You can use your elemental boundary 8 times, you can use your support boundary 8 times, etc.

Basic Boundary[edit]

At 1st level you gain a basic boundaries. At 6th level, 10th level, 14th level and 18th level you may upgrade these boundaries as shown. As a action, you may summon a 10 foot radius within 30 feet of you where all allies, including yourself, gain the benefits provided by the summoned boundary:

  • +1 AC and Pick two of the following ability scores to gain a +1 bonus to their respective saves: Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma.

This increases at 6th, 10th, 14th and 18th level to be +2, +3, +4 and +5. You may use this feature a number of times equal to 2 times your int mod. You regain these uses at the end of a long rest.

Sword Soul[edit]

At 2nd level your spirits inspires allies with fervor in battle. As a bonus action you can summon a boundary within 30 feet of you that gives all allies, not including yourself, within the 10 foot radius +2 to their attack and damage rolls. This can be maintained as a bonus action for each round after(this counts against your boundary limit). This is improved at 9th level to +4

Ghostblade Specialization[edit]

When you reach 3rd level, you direct your training towards one specialization. You can chose between:Phantom Demon and Sword Demon

Your specialization grants you features at 3rd level and again at 6th, 11th, and 17th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Elemental Boundary[edit]

At 5th level your familiarity with souls has increased to the point that two spirits are always surrounding you. Two tiny beings float over your shoulder's constantly, they are invisible to everyone but those you allow to see them. One is blue, while the other is red. Typically, they appear as just plain balls of color, but you may flavor this however you like. These spirits allow you to cast buffs depending on their own focus:

Fire Soul(Red)

As a bonus action you may cast a boundary that explodes in fiery flames dealing 6d8 fire damage to enemies within a radius of 10 feet up 30 feet of you on a failed DC 15 Dex save. Half as much on a successful save. Each turn after the first, enemies that enter this boundary must make a Dex saving throw or take 2d4 fire damage or half as much on a successful save. Allies that enter this radius have their weapons or spells infused with the fire from the boundary, which adds 1d6 bonus fire damage to their damage rolls.

Ice Soul(Blue)

As a bonus action you may cast a boundary with a radius of 10 feet within 30 feet of you. It slows enemies by half their movements speed when they enter the boundary or start their turns in the boundary and your allies gain 10 temporary HP. Temporary HP is improved as follows: 25/40/55 at 9/13/17th levels. At 13th level, return a point of cold damage for every point of bonus health lost. When the boundary ends, either by boundary limit or because you stopped concentrating on them, the buffs end too. You make this choice every time you use this feature. You may only have one instance of this boundary up at a time. When you reach 10th level, you may choose two targets to gain the same benefit and at 20th level, you may choose 3 targets.


At 7th level you begin to become one with the incorporeal, making it hard to see you in low light. You gain proficiency in the stealth skill. In dim light or darkness you have advantage on stealth checks.

Ghost Step[edit]

At 9th level, due with ghost affinity your movement speed is increased by 10 feet.

Ghostly Influence[edit]

At 10th level you start to lose your physical form. You may cast Invisibility once per day. At 14th level this increases to twice per day. At 18th level this increases to three times per day.

Boundary Maker[edit]

At 13th level you master the basics of you boundaries. You can use Calligrapher's supplies to make weaker versions of them for others to use. You must spend half an hour and 150 gp worth of rare inks to imbue the boundary into the object with a DC 20 - int mod with your calligrapher’s supplies. Once the boundary is used, it burns up the object it was drawn on. If it is a weapon or armor it is turned into scrap metal, if it is any piece of wood, it combusts, if it is stone or similar material, it is crumbled. This boundary marking can be broken or interrupted if the item holding the boundary is destroyed or damaged in any way that affects the mark. e.g. The paper is torn or drawn on. The metal is heated or chipped.

Inscribe Blade[edit]

At 17th level you take inspiration from your blade soul, at the end of a long rest, you may inscribe a sigil representing your Sword Soul to your weapon. Add your Sword Soul modifier to your attack rolls made with the weapon you inscribe.(bonus doubled for the Demon Sword)

Ghost Feast[edit]

At 20th level, you learn how to quickly form and explode your boundaries to deal massive damage to creatures of your choice within range. Using your action you can form as many of your boundaries in a 40 foot radius of yourself as you choose(up to your max of 10 boundaries), allowing them to overlap, Deal xd8 necrotic damage and xd6 force damage to enemies in any one of your boundaries. Heal yourself for 1/5 the total necrotic damage you dealt. X is the number of boundaries you summon. When a boundary is used this way it hurts your connection with the souls and requires time to properly apologize to them, so the boundaries go on a cooldown for 1 hour * number of boundaries used. You must finish a long rest before using this feature again.


Phantom Demon[edit]

Phantom Demons are heavily focussed on buffing and debuffing their teammates/allies

Born to support

at lvl 3 since you have an high affinity in supporting your allies you gain 4 more use on each of your daily boundaries

Support Boundary

At 6th level your affinity with the spirits and souls grants you certain abilities of theirs to support your allies and weaken your enemies:

  • Acid Boundary - Reduces AC of creatures of your choice within the boundary by 1/2/3 at level 6/11/17.
  • Exploit Melee Weakness Boundary - Raise crit range to ally inside this boundary.
  • Exploit Spell Weakness Boundary - Raise up the DC of ally spell inside this boundary by 1/2 level 6/11
  • Water Boundary - Heals the person inside the boundary for 1/4 of the damage he takes while inside this boundary.
  • Ash Boundary - Enemies inside this boundary take -2/4/6 to attack and damage rolls lvl 6/11/17. Allies inside this boundary deal 1 extra die worth of damage when they get a critical stike.
  • Resistance Boundary: Give to an ally of your choice resistance to 1 kind of damage of your choice while inside this boundary.
  • Dark Boundary - Allies inside this boundary have advantage on attack rolls against enemies inside this boundary. Enemies inside this boundary have disadvantage on attack rolls against Allies inside this boundary.

As an action, you may summon a boundary from this list with a radius of 15 feet within 60 feet of you. You may have multiple instances of this boundary up at one time and multiple instances of each individual boundary up at one time. Additionally, 5 more souls circle around you. One is green and dripping, one is purple, one is blue and has water flowing around it, one is orange, one is Brown and the last is black. These souls are invisible to everyone except you and those you allow to see them. Typically these souls appear as blobs, but you may choose how they look. (same boundary does not stack on the same person)

Godlike support

At lvl 11 You learn two other boundary to help your teammates overcome difficulties:

  • Strength Boundary - unlike other Boundary this can be used only once per long rest. Allies inside this Boundary get +1/2/4 to their highest ability score (this buff can take the ability score over 20) level 6/11/17. Enemies cannot take

bonus action during the time they are in this boundary.

  • Silence Boundary - Prevents Spellcasters to cast spell while inside this boundary.

As an action, you may summon a boundary from this list with a radius of 20 feet within 60 feet of you.

Take your time

At 17th the rounds your boundary stays on the field raise up by half your int modifier

Demon Sword[edit]

Stun and tank focussed Ghostblade

Born to be the Frontline

At 3rd your Hit Die changes to d10 and you have proficiency on all armor, shields and martial weapons.You can benefit from the effect of every boundary.

Combat type

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Whenever you take the attack action you can choose to cast a boundary around you as a free action. In addition each time you deal damage to a creature you can decide to not apply the damage and instead choose one of this actions:

  • the creature is stunned for 1/2/3 round(s) on a failed Constitution saving throw. The DC = 10 + your Intelligence + your proficiency bonus
  • Cast the Iron boundary - every ally in it gains 1/2/3 AC level 6/11/17
  • Gain 1/2 of the damage dealt as Temporary hit points
  • Cast the Merciless Boundary just for yourself - give up 1/2/3 AC to increase your damage by +2/4/6 level 6/11/17
Tank Boundary

At lvl 11 you gain 2 tank boundary:

  • Taunt boundary - each person inside this boundary has to attack you. They have advantage on the attack roll but you are resistant to all the damage you will take even if you are not resistant to their kind of damage.
  • BloodThirster Boundary - While in this boundary if you or an ally kill a target you can do another attack on a target no more distant than 5 feet.

As an action, you may summon a boundary from this list with a radius of 20 feet within 60 feet of you.


At lvl 17 you benefit from all the effects of each boundary you can cast even if you are not inside it. In addition you can cast tombstone twice a day:

  • target 1 enemy, that enemy must make a constitution saving throw DC = 10 + your Intelligence + your proficiency bonus. On a failed save you get half of his raw stat added to yours (STR,CON,DEX,INT,CHA,WIS,HP,CA,MS), if he succeed he takes 10d8 necrotic damage and is stunned for 3 rounds.


Prerequisites. To qualify for multiclassing into the Ghost Caller class, you must meet these prerequisites: 16 intelligence

Proficiencies. When you multiclass into the Ghost Caller class, you gain the following proficiencies: Calligrapher's Supplies, Arcana

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