Ghost Style (5e Feat)

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Ghost Style

Prerequisites: Dexterity score at 15 or more, level 4
You learned how to throw jabs almost unpredictable, building the remarcable 'Ghost Jab' renown. Thanks to your boxing style, you recieve:

  • While not wearing armour or wielding a shield, add +2 to your AC.
  • You add your proficiency bonus once again in your Attack Rolls and in your unarmed Damage Rolls, in addition your unarmed damage die increase in 1 step (1 -> d4 -> d6...).
  • Your unarmed attack rolls does not suffer disadvantage from features that envolve 'dodge', like Dodge Action.
  • With a Free Action as long you have a free hand, you can realise a 'Ghost' jab, you have advantage on the unarmed Attack Roll, the target have disadvantage on any type of Counter Attack used against you. You dont add any modifier in the Damage Roll of this attack. If you manage to land the 'Ghost' jab, you have advantage on your next unarmed Attack Roll.
5.00
(one vote)

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