A trap which fires a burst of sharp darts, hidden inside a wall. One square within its line-of-sight and range contains a tripwire or pressure plate that triggers the darts. Once it has fired, it must be manually reloaded.
Fusillade of darts Level 11 Trap
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Object 600 XP
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Detect: Perception DC 26
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Initiative: -
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Immune attacks
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Triggered Actions
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Attack ♦ Encounter
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Attack: (Opportunity Action); Close blast 3 (creatures in burst); +17 vs. AC
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Trigger: A creature enters the trigger square.
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Hit: 4d6 damage
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Countermeasures
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♦Disable: Thievery DC 24. Dungeoneering check grants the party a +2 to Thievery Success: The trigger square or trap is disabled.
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