Fury Scion (3.5e Prestige Class)

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Fury Scion[edit]

You scream, swing wildly, and bash skulls in. I scream, point a finger, and blow things up. ~Novrik the goblin Fury Scion, speaking calmly, to an invading Orc leader.

Most of a warlock’s power comes from fiends or other beings, but some powers come from within fueled by their hatred or anger. Those who heed the true call of their hearts come to channel their rage into blasts instead of just their fists. If ever rubbed the wrong way, their martial prowess fueled by anger could humble even a rampaging Orc.


To qualify to become a Fury Scion, a character must fulfill all of the following criteria.

  • Alignment: Non lawful
  • Base Attack Bonus: +5
  • Skills: Concentration 9 ranks
  • Feats: Power Attack, can’t have any Heritage feats
  • Special: Eldritch Blast 2d6 and Rage or frenzy ability

Table: The Fury Scion
Hit Die: D10
Base Attack
Special Spells per Day
1st +0 +2 +0 +0 Channeled Fury, Brutal Eldritch  
2nd +1 +3 +0 +0 Raging Eldritch +1 effective invocation using class level
3rd +2 +3 +1 +1  
4th +3 +4 +1 +1 +1 rage/day, +1d6 Eldritch Blast, Furious Invocation +1 effective invocation using class level
5th +3 +4 +1 +1 Bonus Feat  
6th +4 +5 +2 +2 Greater Rage +1 effective invocation using class level
7th +5 +5 +2 +2 Frenzied Mysticism, Furious Invocation  
8th +6 +6 +2 +2 Prolonged Hatred +1 effective invocation using class level
9th +6 +6 +3 +3 +1 rage/day, +1d6 Eldritch Blast  
10th +7 +7 +3 +3 Rageburst, Furious Invocation, Bonus Feat +1 effective invocation using class level

Class Skills (2 + Int modifier per level)
Climb, Bluff, Concentration, Craft, Intimidate, Jump, Knowledge, Spellcraft, Survival.

Class Features[edit]

Channeled Fury (Ex): At 1st level the Fury Scion learns to control their rage, allowing more actions to be performed. Fury Scions can use their Eldritch Blast and any invocation that’s aggressive in nature (subject to the DM) and takes no more than a standard action to activate. They can make concentration checks to avoid having an Invocation disrupted but not to maintain invocations (such as the Summon Swarm invocation).

The Fury Scion may also adjust his bonuses to his rage and Eldritch Blast - he may reduce his physical bonus or the amount of damage his Eldritch Blast deals to increase the other. When you activate your Rage, you may declare if you’re going to change anything. If so, you can then reduce the bonus you gain to either Strength or Constitution by 2 (but not both) to increase the number of dice your Eldritch Blast does by 1 or vice versa. The maximum dice your Eldritch Blast can gain or lose is equal to a quarter of your concentration ranks (1 dice/4 ranks) and these adjustments remain until the end of your rage. The -2 penalty to your AC and +2 to Will saves are not altered by this ability.

Brutal Eldritch (Ex): The Fury Scion can channel his rage into his Eldritch Blast and trade off accuracy for power. He may use Power attack on Eldritch Blast as if it a weapon, but only when in a rage. Treat it as one handed weapon for damage bonus from Power attack, and the maximum attack penalty you can take is equal to your Strength modifier. As a full-round action, you may instead treat this as a one-handed weapon wielded in two hands for the purpose of Power Attack's damage bonus.

Raging Eldritch (Su): A Fury Scion of 2nd level is able to funnel his rage through his Eldritch Blast. Now during rage your Eldritch Blast gains damage equal to your Strength modifier.

Invocations: At each even level, the Fury Scion gain new invocations known and an increase in caster level as if he had also gained a level in an Invocation-using class to which he belonged before adding the prestige class (this increases Eldritch Blast's damage dice if it would increase). He does not, however, gain any other benefit a character of that class would have gained. If he had more than one Invocation-using class before becoming a Fury Scion, he must decide to which class to add each level for the purpose of determining caster level and invocations known.

Rage/day (Ex): At 4th level, Fury Scion can enter one additional rage per day, and another rage per day at 9th level.

Eldritch Blast (Sp): At 4th level the damage a Fury Scion Eldritch Blast damage is increased by 1d6, and by another at 9th level.

Furious Invocation: At 4th level, 7th level, and 10th level, a Fury Scion can create his own invocations by drawing on his anger. These invocations are considered "Furious" invocations, and can only be used during rage. The Fury Scion takes 3d4 damage from activating a Furious invocation. As soon as the rage ends, the invocation ends (Prolonged Hatred does not count as being in rage for these invocations). The Fury Scion can use a number of Furious invocations per day equal to the number of Furious invocations known plus his unmodified Constitution modifier, and can only use one Furious invocation per rage.

  • Defiant Anger (Furious): The Fury Scion gains Improved Uncanny Dodge as a feat.
  • Brutish Blast (Furious; 3rd; Eldritch Essence): The Fury Scion's Eldritch Blast becomes a Brutish Blast, which pushes the target away a distance equal to 5 times his Strength modifier (the weight of the target cannot exceed the Scion's carrying capacity [PHB 162] multiplied by 2). Damage changes to 2d6 (still modified by Raging Eldritch). This change to his blast lasts until the end of the rage.
  • All My Fury (Furious; 3rd): The Fury Scion gets a +6 bonus to Strength and Constitution, a -4 penalty to AC, and a -8 penalty to Wisdom and Intelligence (does not go below 3). Once the rage ends, Prolonged Hatred does not come into effect, and the Fury Scion loses the rest of his rages for the day. Only melee attacks and Eldritch Blast may be used in this state (no invocations, feats, or other abilities may be used). This invocation can only be used during the first rage of the day.
  • Violent Disregard (Furious): The Fury Scion gains DR 4/- (does not affect the damage dealt by activating this invocation) and SR 4.
  • Wild Metabolism (Furious; 3rd): The Fury Scion gains fast healing 6.
  • Eldritch Hatred (Furious; 3rd; Blast Shape): This invocation allows the Fury Scion to invoke his Eldritch Blast as a Magic Missile with a number of missiles equal to the damage dice, which change to d4. It never misses the target, deals bludgeoning damage, and overcomes spell resistance. This change to his blast lasts until the end of the rage.
  • Rupturing Blast (Furious; 3rd; Eldritch Essence): The Fury Scion's Eldritch Blast becomes a Rupturing Blast, which converts half of the damage dealt into damage that deals full damage regardless. This change to his blast lasts until the end of the rage.
  • Eldritch Weapon (Furious; 3rd; Blast Shape): This invocation allows the Fury Scion to invoke his Eldritch Blast as a melee or throwing weapon (chosen whenever he learns this feat). He is automatically proficient with it, and it is treated as a +2 keen weapon that cannot be sundered (he can still be disarmed, but the weapon disappears). If a throwing weapon, it returns to his hand after hitting/missing. The weapon disappears when the rage ends.

Greater Rage (Ex): Sixth level Fury Scions gain Greater Rage as the barbarian ability (PHB 26).

Frenzied Mysticism (Ex): At 7th level, the Fury Scion may choose to use his Strength modifier for the DC of their invocations instead of his Charisma modifier, but only while in a rage.

Prolonged Hatred (Ex): At 8th level, any time your rage would end by its duration running out, placed under a effect that ends rage, or because of your Rageburst ability, Prolonged Hatred takes over. Prolonged Hatred treats you as still raging for a duration equal to half your Fury Scion class level, allowing use of abilities that require you to be in rage (except Rageburst and Furious invocations). While under Prolonged Hatred, your rage bonuses decrease by half, but the penalty to your AC is still in effect. Once Prolonged Hatred ends, you lose your bonuses and penalties from rage, but do not become fatigued.

Rageburst (Sp): At 10th level Fury Scions control their rage efficiently, allowing them to unleash quick bursts or slowly charge for a single extremely potent blast at the cost of letting the eldritch energies harm them as well, and possibly letting go of the rage entirely. You can only use Rageburst while in a rage. Rageburst allows the following:

  • If you use your Eldritch Blast as a swift/instantaneous action, it deals an extra damage per dice of damage. You take damage equal to your Strength modifier plus 2, then you must make a Concentration check (DC 25) to keep from losing your rage.
  • If you use your Eldritch Blast as a standard action, increase the damage dealt by 50%. You take damage equal to your Eldritch Blast dice plus 6, then you must make a Concentration Save (DC 25 + number of Eldritch Blast dice) to keep from losing your rage.
  • If you use your Eldritch Blast as a full-round action, your Eldritch Blast deals double the number of dice worth of damage (i.e. if it normally deals 5d6, it now deals 10d6). You take damage equal to double the dice of your Eldritch Blast, then you must make a Will Save (DC 25 + double the dice of your Eldritch Blast) to keep from losing your rage.

Rageburst cannot be used more than once per minute, and cannot be used while in Prolonged Hatred. No matter what casting time you choose, any damage bonus gained from power attack is increase by 50%.

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