Fury Mage (3.5e Prestige Class)

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Fury Mage[edit]

My friend was pokin' fun at the mage, and then... all I saw was flashing steel and blinding light. When I could see again, he was gone. Nothing but ashes.
—Zander Vexos, Human Commoner, Survivor Report from the Paradise Valley Massacre

Fury Mages are casters who have let their rage consume them. They use their rage to make their spells stronger as well as their body.

Becoming a Fury Mage[edit]

Mages who find themselves in frequent close combat will appreciate the defensive benefits of rage, as well as the mental boost.


Entry Requirements
Alignment: Any non-Lawful
Base Attack Bonus: +4
Spellcasting: Ability to cast 2nd level spells
Feats: Combat Casting
Special: Rage class feature

Table: The Fury Mage

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Arcane Rage, Rage +1/day
2nd +2 +3 +0 +3 Armor Training +1 to existing spellcasting class
3rd +3 +3 +1 +3 Flow of Destruction +1 to existing spellcasting class
4th +4 +4 +1 +4 Eye of the Storm (Concealment), Rage +1/day
5th +5 +4 +1 +4 Spellweave +1 to existing spellcasting class
6th +6 +5 +2 +5 +1 to existing spellcasting class
7th +7 +5 +2 +5 +1 Rage/Day, Eye of the Storm (Total Concealment)
8th +8 +6 +2 +6 +1 to existing spellcasting class
9th +9 +6 +3 +6 +1 to existing spellcasting class
10th +10 +7 +3 +7 Spellweave (Full Attack), +1 Rage/day

Class Skills (2 + Int modifier per level)
Concentration, Craft, Intimidate, Knowledge, Spellcraft.

Class Features[edit]

Proficiencies: The Fury Mage gains no proficiencies.

Spellcasting: At each level, except 1, 4, 7 & 10, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Fury Mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Arcane Rage (Ex): At level 1, when a Fury Mage enters a Rage, they keep their presence of mind and their spellcasting ability is enhanced. A Fury Mage's Rage can still cast spells and use magic items while in a rage. He also gains a +4 to their relevant spellcasting ability for the duration of the Rage, which increases to +6 at character level 11 and increases to +8 at character level 20.

Armor Training (Ex): At level 2, any armor a Fury Mage wears has its arcane spell failure chance reduced by 5% per two class levels.

Flow of Destruction (Ex): At level 3, a Fury Mage learns to blend sword and sorcery to dominate the battlefield. Whenever a Fury Mage deals damage with a spell, he deals bonus damage on his next melee attack equal to his relevant spellcasting modifier. And whenever a Fury Mage deals damage with a melee attack, his next damaging spell deals bonus damage equal to his strength modifier and does not provoke attacks of opportunity. The bonus damage does not stack with itself.

Eye of the Storm (Ex): At level 4, every time you cast a spell, you become surrounded by an aura of obscuring energy that causes you to have concealment from your enemies for one round. At 7th level, this improves to total concealment.

Spellweave (Ex): At level 5, a Fury Mage learns to unleash flurries of both magic and melee attacks. Whenever he would make a full attack, he may instead make a single melee attack followed by any spell with a casting time of one standard action or less. At tenth level, this improves, allowing the Fury Mage to cast a spell with a casting time of one standard action or less during a normal full attack.

Ex-Fury Mage[edit]

If a Fury Mage becomes Lawful, they lose all class features except spellcasting.

Campaign Information[edit]

Playing a Fury Mage[edit]

Combat: Fury Mages are generally sheer damage, tearing through enemies with powerful cleaves and blasts of magic. They can also sometimes soak up damage with pre-combat buffing combined with natural durability, and may begin combat by controlling the battlefield, but overall they simply deal damage.

Advancement: Warmage is a natural class to pair with Fury Mage, as their philosophy is much the same, while Runescarred Berzerker is a viable entry class. Characters who wish to advance their casting ability may find Abjurant Champion or possibly Eldritch Knight a suitable class to further both martial skill. Characters who mainly are using Fury Mage to augment melee skill will find any rage-based class a good addition, though Abjurant Champion will further both physical prowess and the potency of the magical support.

Fury Mages in the Game[edit]

Fury Mages as players make potent damage sources, while NPCs make powerful solo antagonists as they can use both magical and physical attacks.

Adaptation: Any gish character can potentially use Fury Mage, by dipping Barbarian and then taking the class.

Sample Encounter: Zander Vexos is a powerful Fury Mage, wanted for several massacres resulting in entire cities being razed. Defeating him will not only earn the party his magic items and a large sum of gold from the bounty, but also save many people from further harm.

EL 12: Zander's travelling plans have been overheard by Myra (City of Light! City of Magic!) guards. They have hired you to intercept him before he reaches civilization and take him, alive or dead.

Zander_Vexs_(3.5e_NPC)



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