Fullbring Examples (Bleach Supplement)

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Fullbring Examples[edit]

You're free to create, use, and add your own Fullbring examples.

Arms[edit]

You have taken such great pride in the strength and might of your two arms that you have formed a spiritual bond with the Reishi they are made of.

Brazo Derecha de Gigante

While in Fullbring, you transform the skin of your right arm into sturdy fortifications. You gain a +2 bonus to your AC and any Strength or Constitution saving throws you make. You must spend 1 Reiryoku at the end of your turns to maintain this feature.

As a reaction when a creature within your reach would take damage, potentially including yourself, you protect the creature with your right arm, manifesting a wide shield atop it. They gain this feature's bonus if they are not already benefiting from it for the sake of the source of the damage, and the damage they take is reduced you your level + your Constitution modifier.

As an action, you may spend 10 Reiryoku to use your right arm to charge a massive energy blast; El Directo. Every creature in a line with a length equal to 5 times your proficiency bonus originating from you must make a Dexterity saving throw. On a failure, they take fire damage equal to twice your level + your Constitution modifier. On a success, they take half as much damage. Creatures within 5 feet of you take twice as much damage on a failure.

Brazo Izquierda del Diablo

While Evolved Fullbring is active, you transform the skin of your left arm into a Hollow-like claw. You gain a +2 bonus to attack rolls and your Fullbring save DC, and your unarmed strikes deal additional slashing damage equal to 1d4 + your level on a hit. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this feature (2 total).

When you make an unarmed strike, you may spend 10 Reiryoku to use your left arm to strike a target with five disks of crackling spiritual energy; La Muerte. On a hit, the target takes twice as much damage, and any damage they take before the end of their next turn is doubled as well.

La Mascara

While True Fullbring is active, the power covering your shoulder extends to cover your face, creating a mask that is half black and half white. The bonuses from Brazo Derecha de Gigante and Brazo Izquierda del Diablo increase to +3, you can not be charmed, frightened or stunned, and the costs of El Directo and La Muerte are reduced to 5 Reiryoku.

Badge[edit]

At some point in the past you took great pride in being a Substitute Soul Reaper, forming a deep connection with your badge of office.

Tsubaw

While in Fullbring, while you are holding your badge, it forms a massive crossguard. As a reaction when you are targeted by an attack or saving throw, you may gain a +5 bonus to your AC or saving throw for the sake of the effect. You must spend 1 Reiryoku at the end of each of your turns to maintain this effect.

Clad

While Evolved Fullbring is active, you are covered with an imitation of your Soul Reaper robes. You gain the Zanpakuto feature and can create this Zanpakuto while you are not a soul, even if yours was destroyed such as by using Final Bankai, but you can not use Bankai with a Zanpakuto created in this way, and you must spend 1 additional Reiryoku at the end of each of your turns (2 total).

Armor Clad

While True Fullbring is active, your false robes and Zanpakuto are covered in a bone-like substance. When you spend Reiryoku to use an effect caused by your Fullbringer Zanpakuto, you may spend Fullbringer Reiryoku on it, and you may grant it a +5 bonus to its attack roll or saving throw DC as a reaction for 5 Reiryoku.

Hairpin[edit]

Shun Shun Rika

While in Fullbring, your hairpin splits into 6 spirits that hover around you. You gain the following actions, each of which cost 3 Reiryoku and last until the end of your next turn, and you must spend 1 Reiryoku at the end of each of your turns to maintain this feature.

Ayame: One creature within 30 feet of you regains hit points equal to your level + your Charisma modifier.

Baigon: One creature within 30 feet of you gains a +2 bonus to their AC and Strength saving throws.

Hingaku: One creature within 30 feet of you gains a +2 bonus to their AC and Dexterity saving throws.

Lily: One creature within 30 feet of you gains a +2 bonus to their AC and Constitution saving throws.

Shun'ō: One creature within 30 feet of you loses 1 level of exhaustion.

Tsubaki: One creature within 30 feet of you is targeted by a Fullbringer attack. On a hit, they take psychic damage equal to your level + your Charisma modifier.

Advanced Techniques

While Evolved Fullbring is active, your spirits are able to work together more thoroughly. You may use any 3 actions granted by Shun Shun Rika as a single action. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this feature (2 total).

Mastered Shun Shun Rika

While True Fullbring is active, your Shun Shun Rika actions do not cost Reiryoku and their range extends to a number of feet equal to 5 times your proficiency bonus. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this feature (3 total).

Cross[edit]

Cross of Scaffold

While in Fullbring, you transform your cross into a large broadsword. Your broadsword is a martial melee weapon with the versatile property that deals 1d10 + your level + your Strength modifier on a hit while being wielded in two hands, or 1d8 + half your level + your Strength modifier slashing damage while being wielded in one hand. You must spend 2 Reiryoku at the end of each of your turns to maintain this effect.

When you make an attack with this broadsword, you may spend 1 Reiryoku to grant your attack an additional number of feet of reach equal to 5 times your proficiency bonus.

Criminal's Cross

While Evolved Fullbring is active, your broadsword gains the ability to drain others of their power. As a bonus action immediately after a hit with your broadsword, you may to force the target to attempt a Constitution saving throw. On a failure, they lose a number of Reiryoku equal to your proficiency bonus, and you regain an equal amount of Reiryoku. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this effect (3 total).

Fullbring Thief

While True Fullbring is active, when a creature fails Criminal's Cross's saving throw, you may steal their Fullbring, causing them to be unable to activate their Fullbring, Evolved Fullbring, and True Fullbring features, and you to gain these features in addition to your own. As an action, you may allow a creature with a stolen Fullbring to steal one of your sets of stolen Fullbring features in the same manner, and you may choose when these features can be activated or deactivated while they are within a number of feet equal to 5 times your proficiency bonus. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (5 total).

Dollhouse[edit]

Transfer

While in Fullbring, you may attempt to force one creature within 30 feet of you into the object that constitutes your Fullbring. As an action for 5 Reiryoku, the target must attempt a Dexterity saving throw. On a failure, they enter a dimension alongside any objects they are wearing or holding within your Fullbring. This dimension is of your design, but none of its innate design can intentionally harm a creature. You may transfer any creatures and any objects they are wearing and holding within your Fullbring to any open space within 5 feet of you as a bonus action, and they automatically do so if the object constituting your Fullbring is destroyed or Fullbring ends. You must spend 1 Reiryoku at the end of each of your turns to maintain this effect.

Addiction Shot

While Evolved Fullbring is active, you may use Transfer to transport a creature to a dimension within any object you are touching, rather than just your Fullbring. If the object is not your Fullbring and is Tiny, only 1 creature can be transported within it and the creature may move the object using their own movement speed and may sense its surroundings as if it were themself, but any damage the object takes is dealt to the creature within it as well.

As an action for 5 Reiryoku, you may make a Fullbring attack against one creature within your reach. On a hit, you are transported to a dimension within the creature in the same manner as Transfer. As a reaction when your turn starts, you may force the creature to take any action you can take, and any Reiryoku spent is pulled from your supply. When you end this effect, the creature takes force damage equal to twice your level + your Constitution modifier. While this effect is active, you must spend 1 additional Reiryoku at the end of each of your turns to maintain your Fullbring (2 total).

True Love

While True Fullbring is active, you may cause any creature affected by it to fall madly in love with you. When a creature fails a saving throw or is hit by an attack granted by your Fullbring or Evolved Fullbring, or takes damage from such an effect, they must attempt a Charisma saving throw. On a failure, they are charmed by you for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. You must spend 2 additional Reiryoku at the end of each of your turns to maintain your Fullbring (4 total).

Brass Knuckle[edit]

Jackpot Knuckle

While in Fullbring, your brass knuckles deal additional damage equal to twice your level + your Strength modifier on a critical hit, and you gain a +5 bonus to the critical threshold of attacks with your brass knuckle. On a critical hit, this range decreases by 1 on consecutive attacks on the same creature or object. You must spend 1 Reiryoku at the end of each of your turns to maintain this effect.

Enhanced Jackpot

While Evolved Fullbring is active, your brass knuckles deal additional damage equal to your level + your Strength modifier on a hit. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this effect (2 total).

Maximized Diminishing Returns

While True Fullbring is active, you gain a +5 bonus (+10 total) to the critical threshold of attacks with your brass knuckle. You must spend 3 additional Reiryoku at the end of each of your turns to maintain this effect (5 total).

Boots[edit]

Dirty Boots

While in Fullbring, you gain a +1 bonus to unarmed strike attack rolls, your AC, and Dexterity saving throws, you gain a +10 ft. bonus to your walking speed, and your unarmed strikes deal additional piercing damage equal to your level on a hit. You must spend 1 Reiryoku at the end of each of your turns to maintain this effect.

Dirtier Boots

While Evolved Fullbring is active, the dirtier your boots get, the stronger they become. At the end of each of your turns this feature is active, you gain a +1 bonus to unarmed strike attack rolls, your AC, and Dexterity saving throws, and you gain a +5 ft. bonus to your movement speed at the end of each of your turns a number of times up to your proficiency bonus. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this effect (3 total).

Dirtiest Boots

While True Fullbring is active, you are covered in a 5 ft. radius cloud of filth. The bonus from Dirtier Boots increases to its maximum bonus (returning to +1 if you end True Fullbring), and you become lightly obscured, though the cloud does not effect your vision. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this effect (5 total).

Bookmark[edit]

Book of the End

While in Fullbring, your bookmark becomes a martial melee weapon with the finesse and versatile properties that deals 1d10 + your level + your Dexterity modifier on a hit while being wielded in two hands, or 1d8 + half your level + your Dexterity modifier slashing damage while being wielded in one hand. You may double the damage your bookmark deals until the beginning of your next turn as a bonus action. You must spend 1 Reiryoku at the end of each of your turns to maintain this effect.

Insert Presence

While Evolved Fullbring is active, on a hit with your bookmark, you may insert your presence into the target's past in addition to or in place of dealing damage. If the target is a creature, you may change their memories to include your presence in any way, including replacing other people. If the target is an object, you may instantly change its shape and change its current hit points. You must spend 9 additional Reiryoku at the end of each of your turns to maintain this effect (10 total).

Book of Eternity

While True Fullbring is active, your bookmark gains some control over all of time. You must spend 5 Reiryoku at the end of each of your turns to maintain this feature (15 total).

As an action, you may grant a single effect to a creature anywhere within a number of feet equal to 5 times your proficiency bonus until you lose concentration. This can not grant features but can change which feature they chose, any damage dealt, including increasing the damage a creature deals, or hit points regained can not exceed your level + your Intelligence modifier, and any effects can not directly affect a creature's life or existence, and cannot grant a bonus or penalty exceeding half your proficiency bonus. If you concentrate on this effect for at least 1 minute, the effect becomes permanent, and you can not grant the same effect twice.

Console[edit]

Invaders Must Die

While in Fullbring, you may attempt to force one creature within your Reiatsu radius into the object that constitutes your Fullbring. As an action for 5 Reiryoku, the target must attempt a Dexterity saving throw. On a failure, they enter a dimension along with any objects they are wearing or holding within your Fullbring. This dimension is of your design, but none of its innate design can intentionally harm a creature. You may transfer any creatures and any objects they are wearing and holding within your Fullbring to any open space within 5 feet of you as a bonus action, and they automatically do so if the object constituting your Fullbring is destroyed or Fullbring ends. You must spend 1 Reiryoku at the end of each of your turns to maintain this effect.

Game Control

While Evolved Fullbring is active, you gain deeper control of your Fullbring's inner workings. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this effect (3 total).

As a bonus action for 1 Reiryoku, you may change the flow of time within your Fullbring to be a number of time faster or slower than the outside world equal to your proficiency bonus.

As a bonus action for 1 Reiryoku immediately after a creature fails a saving throw from your Fullbring or Evolved Fullbring, you may place a tracker on them, allowing you to know their direction from you while your Fullbring is active until the tracker is destroyed. A creature must succeed a Wisdom (D6 (5).png) check against your Fullbringer saving throw DC when they take the Search action to find the tracker, and it has 1 hit point.

As an action for 1 Reiryoku, you may force a creature within your Reiatsu radius or Fullbring to make a Wisdom saving throw. On a failure, they are "saved", becoming petrified for 1 minute or until Evolved Fullbring ends or you "load" them as a bonus action. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

As an action for 3 Reiryoku, you may create a hologram with a size category no larger than your own that lasts until Evolved Fullbring ends or you dispel it at will anywhere within your Reiatsu radius or Fullbring. You may move any of your holograms or cause them to make sound at will, but they are otherwise unable to affect their surroundings, including stopping creatures and objects from passing through them, and any sound they make can not cause any harm to a creature.

Digital Radial Invaders

While True Fullbring is active, you are able to manifest some of your Fullbring into the real world. You may become or stop being invisible at will, the cost of creating a hologram with your Evolved Fullbring is reduced to 1 and can be done as a bonus action or free action. Additionally, when you take the Attack action, you may make attacks with digital blades, which use your Fullbringer attack modifier, can originate from anywhere within your Reiatsu radius, have twice your reach, and deal twice your level + your Intelligence modifier slashing damage on a hit. You must spend 3 additional Reiryoku at the end of each of your turns to maintain this effect (6 total).

Pocket Watch[edit]

Time Tells No Lies

While in Fullbring, you are able to call forth the power of time. When you take the Attack action, you may make attacks with your Fullbring with a range of 30/60 feet that deal 1d4 + your level + your Wisdom modifier fire damage on a hit. You must spend 1 Reiryoku at the end of each of your turns to maintain this feature.

As an action for 3 Reiryoku, you may place a condition on a creature. These conditions must be possible for the creature to achieve, though you can interfere with them. If any of these conditions are broken before Fullbring ends, the flames of time consume them, dealing 1d12 + your level + your Wisdom modifier times two fire damage.

Giant of Time

While Evolved Fullbring is active, your size increases by 1 category, and you gain a bonus to your attack and damage rolls, AC, and saving throw DC equal to half your proficiency bonus. You may forgo spending Reiryoku when you place a condition on a creature to instead decrease this bonus by 1. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (3 total).

Titan of Time

While True Fullbring is active, your size increases by 1 category (2 total) and Evolved Fullbring's bonus is doubled. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (5 total).

Unfocused Fullbring[edit]

You were intentionally prevented from forming connections, instead forming a deep connection with reality as a whole.

Magic

While in Fullbring, you are able to freely transform matter around you. Choose one Spiritual Expertise technique or feature that costs Reiryoku. The chosen technique or feature's cost is reduced by half your proficiency bonus. This can reduce its cost below 0, potentially causing you to regain Reiryoku equal to its negative cost. You must spend 5 Reiryoku at the end of each of your turns to maintain this effect.

Miracles

While Evolved Fullbring is active, your matter transformations become infinitely intricate. You must spend 5 additional Reiryoku at the end of each of your turns to maintain this effect (10 total).

As an action, you may cause an item or creature to come into existence or grant a single effect to a creature anywhere within a number of feet equal to 5 times your proficiency bonus until you lose concentration. Any creatures created or features granted can not have a level exceeding your own, any damage dealt, including increasing the damage a creature deals, and hit points regained can not exceed your level + your Intelligence modifier, any effects can not directly affect a creature's life or existence, and cannot grant a bonus or penalty exceeding half your proficiency bonus, and any items created or boons granted have a maximum rarity determined by your proficiency bonus:

Proficiency Rarity
6 Special Common
7 Special Uncommon
8 Special Rare
9 Special Very Rare
10 Special Legendary

If you concentrate on this effect for at least 1 minute, the effect becomes permanent, and you can not grant the same effect twice.

Godhood

While True Fullbring is active, you can use your Evolved Fullbring to affect any creature, object, or dimension. You must spend 10 additional Reiryoku at the end of each of your turns to maintain this feature (20 total).


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