Fulfillment (3.5e Spell)
From D&D Wiki
|This material is published under the OGL|
|Casting time:||1 Standard Action|
|Target:||One creature touched.|
Target gains +1 circumstance bonus to all rolls to achieve a tangible goal.
This spell is similar to Achieve Goals in that it aids the target in completing a specified, tangible goal.
Once cast, the target recieves a +1 circumstance bonus to all actions and skill rolls that further the achievement of the goal. If the target does not actively pursue the goal for a full day, the spell expires. If the target is imprisoned and attempts to escpae, this counts as pursuing the goal; however, if imprisoned and no attempt to escape is made, it negates the spell. Side adventures and idle wandering also disrupt the spell.
In any event, the effects of the spell will wear off after 1 week per caster level.
This spell can only be cast using the 9 of Pentacles as a focus.