Frost Prowler (5e Race)

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Frost Prowler[edit]

As the Skiv lifted off the port and drifted off into the astral sea, clinging to the side unseen, the catlike alien stalks its prey. Her eyes narrowed into slits as she watched with calculating intelligence, the guard pacing in a predictable pattern. With a rush of speed and grace, the blur of the frost prowlers tail was fast. Lightning fast. Before the guard could even scream, the lithe bony tail pierced through the heart and pulled it right out to grip her catch with sadistic glee. Before the body could even collapse, the skin became frost, a sheen of ice cascading down the terrified face before turning to solid ice. Cold. Death. Lifting herself up enjoying her meal, she casually kicks the guard off the Skiv as it fell hard until an eventual shatter is heard only seconds later. "Too Easy~"

Physical Description[edit]

Frost Prowler's are a deadly race of grace and lethality. These hybrid creatures were created as experimental weapons in hopes to glide across battlefields, eviscerating enemies. Mixing the elegance of a Tabaxi's form and the swift brutality of a terrifying Xenomorph, a Frost Prowler can be a perfect weapon if you happen to befriend one

History[edit]

Frost Prowlers were created with the intent to be controlled and used as weapons. When they were gifted intelligence, they became far too aware to be contained as simple weapons. As such, Frost Prowlers revel in breaking their chains and slaying any who may oppose their freedoms. As these creatures escaped and made themselves their own kin, they have grown to be a rather respectable race on their own, proving capable of higher thought and even capable of civilization if left unprovoked. Since these creatures were made for brutal combat, almost everything is considered a weapon. Between their deadly claws and their prehensile tail, they are capable of close and medium range combat readily. However their most terrifying trait is their blood. The blood of a Frost Prowler freezes outside its body and they are capable of piercing their targets and injecting that blood to freeze their victims solid

Frost Prowler Traits[edit]

Ability Score Increase. Your Dexterity score increases by 2.
Age. Frost Prowlers age five times slower than a human, reaching maturity at 90 years old, with an average lifespan of around 400 years.
Alignment. Frost Prowlers don't have a racial alignment, each one is unique in this regard
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Freezing Blood. Your blood is composed of cryogenic fluids, making it hazardous to anyone it touches. You gain resistance to cold damage. When you take damage from an attack made by a creature within 5 feet, you can use your reaction to force that creature to make a DC 10 Dexterity Saving Throw, or take cold damage equal to your Constitution modifier.
Heat Susceptibility. You have vulnerability to Fire damage. When you make Constitution checks and saving throws to resist the negative effects of Extreme Heat, you make those checks at Disadvantage.
Natural Weapons. You are armed with claws on your hands, and a spear-like tail tip, natural weapons that can be used to make unarmed strikes. You cause 1d6 damage with your natural weapons, the damage type being either slashing (claws) or piercing (tail). A roll of 1 shatters your tail tip or your claws used on the attack, that only regenerates at the end of a long rest.
Projectile Tail. You may fire the spear-tip of your tail as a ranged weapon. Make a ranged weapon attack against a creature within 20 feet. On a hit, the creature take 1d6 piercing damage and 1d6 cold damage. The cold damage increases to 2d6 at 5th level, 3d6 at 11th level and 4d6 at 17th level. Once you use this projectile, you can't attack with your tail or use it again until you complete a long rest.
Clawed Hands. Your natural claws make weapons awkward to use unless purpose tailored to your needs. You must spend 3x the price of a weapon to purchase it, otherwise you are considered non proficient with it. These hands grants you Advantage on Strength (Athletics) checks made to climb.
Languages. You speak Common, and one language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6ft′ 0in'' +1d6 100lbs lb. × (1d4-1) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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