Frog (3.5e Creature)

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A common leopard frog.
Size/Type: Fine Animal
Hit Dice: 1/4d8 (1 hp)
Initiative: +3
Speed: 5 ft. (1 squares), climb 5 ft.
Armor Class: 21 (+8 size, +3 Dex), touch 21, flat-footed 18
Base Attack/Grapple: +0/–21
Full Attack:
Space/Reach: 1/2 ft./0 ft.
Special Attacks:
Special Qualities: Amphibious, great leap, low-light vision
Saves: Fort +0, Ref +5, Will +1
Abilities: Str 1, Dex 17, Con 10, Int 1, Wis 13, Cha 6
Skills: Climb +12, Hide +20, Jump –7, Listen +3, Spot +3
Feats: Alertness
Environment: Warm forests
Organization: Solitary, pair, or bunch (2–5)
Challenge Rating: 1/10
Treasure: None
Alignment: Always true neutral
Level Adjustment:

This small, bright green amphibian sits near a small puddle. As it notices you, it quickly leaps into the water.

These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog. They feed off of small insects.


Frogs hide from any potential threat. If discovered, they will attempt to run until they can hide again.

Great Leap (Ex): Frogs possess incredibly powerful hind legs that allow them to make Jump checks without getting a running start at no penalty.

Skills: Frogs have a +8 racial bonus on Climb and Jump checks. Frogs can always choose to take 10 on a Climb or Jump check, even if rushed or threatened. A frog uses its Dexterity modifier instead of its Strength modifier for Climb checks.

Frogs as Familiars[edit]

A frog may be selected as a familiar. The master of a frog familiar can hold his breath underwater for a number of rounds equal to four times his Constitution score (rather than the usual two times his Constitution score).

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