Flesh Caller (Wizard) (3.5e Creature)

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Flesh Caller (Wizard)[edit]

Flesh Caller (Wizard)

CR

Medium Construct, Undead
Init/Senses +2/Listen +24, Spot +24
AC 23 (+4 armor, +2 deflection, +2 Dex, +5 natural), touch 14, flat-footed 21
hp 111 ((11d6+55 plus 15 false life) HD)
Immune cold, electricity
Fort/Ref/Will +6/+7/+11
Speed 30 ft.
Melee Staff +15 Ranged touch attack (Harm (3 Charges), Circle of death (3 charges), Waves of fatigue (2 charges), Enervation (2 charges)) or 2 Claws touch +5 (1d8+5 plus paralyzing touch)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +5/+5
Spells Prepared (CL 11th):
6th—circle of death (DC 22),dispel magic, greater, globe of invulnerability, maximized fireball (DC 19), mislead
5th—cloudkill (DC 21), cone of cold (DC 21), quickened magic missile, waves of fatigue
4th—dimension door, enervation,, fire shield, wall of ice
3rd—dispel magic, fireball (DC 19), suggestion (DC 19), vampiric touch
2nd—darkness, extended mage armor (already cast), false life (already cast), scorching ray, see invisibility, spectral hand
1st—magic missile, ray of enfeeblement, shield
0—bleed (DC 16), detect magic, ray of frost, read magic
Abilities Str 10, Dex 14, Con -, Int 22, Wis 14, Cha 16
SQ 15/bludgeoning and magic, channel resistance +4
Feats Craft Wondrous Item, Defensive Combat Training, Extend Spell, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Toughness
Skills Craft (alchemy) +20, Intimidate +17, Knowledge (arcana) +20, Knowledge (planes) +20, Perception +24, Sense Motive +24, Spellcraft +20, Stealth +24; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Advancement
Fear Aura (Su) Creatures of less than 5 HD in a 60-foot radius that look at a lich must succeed on a Will save or become frightened. Creatures with 5 HD or more must succeed at a Will save or be shaken for a number of rounds equal to the lich’s Hit Dice. A creature that successfully saves cannot be affected again by the same lich’s fear aura for 24 hours. This is a mind-affecting fear effect.
Paralyzing Touch (Su) Any living creature a lich hits with its touch attack must succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (with a DC equal to the lich’s save DC). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive.
Rejuvenation (Su)
Mortal Link (Su) It is forever linked with its counterpart, they always know the other exact location, HP, and share knowledge (more for the Wizard's sake). The Wizard can direct the Brute to fight in certain areas but cannot force it to attack a specific target. The Wizard can also cast spells through the Brute
The Eye and Staff

Strategies and Tactics[edit]

Sample Encounters[edit]

Ecology[edit]

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Typical Physical Characteristics:

Alignment:

Lore[edit]

Society[edit]

Sample Lair[edit]

Typical Treasure[edit]

For Player Characters[edit]

Creatures As Characters[edit]

Creatures With Class Levels[edit]

Advanced Creatures[edit]


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