Fire Element (Planar Travel Supplement)

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Fire[edit]

Fire as an element means that the Planar Form is the embodiment of fire itself. Fire is known for its "burn" capability, where an enemy critically hit by certain fire attacks will take burn damage every round thereafter.

Allied Elements[edit]

Light, Arcane, Chaos


Elemental Effect: Burn[edit]

Burn (burn chance, burn damage): A fire ability may have the ability to burn a target. When attacking, if the natural roll is higher than the "burn chance" value, then the target is burned. If a target is already burned, then take the highest "burn damage" and apply that as the burn. Each round the target must roll a 6 or higher on a D10 to remove the burn or else reduce their Hit Points by "burn damage".

Abilities[edit]

Ember[edit]

Name: Ember
Element: Fire
Required Level: 1
Required Abilities: None
Ability Point Cost: 1
Number of Uses
Per Combat:
15
Description: Miss 1, Crit 20, Dmg D8 + Magic

Char[edit]

Name: Char
Element: Fire
Required Level: 2
Required Abilities: Ember
Ability Point Cost: 4
Number of Uses
Per Combat:
12
Description: Miss 1, Crit 18, Dmg D10 + Magic, Burn(20, 1)

Fireball[edit]

Name: Fireball
Element: Fire
Required Level: 3
Required Abilities: Char
Ability Point Cost: 8
Number of Uses
Per Combat:
10
Description: Miss 1, Crit 17, Dmg D10 + Magic, Burn(19,2)

Fire Blast[edit]

Name: Fire Blast
Element: Fire
Required Level: 4
Required Abilities: Fireball
Ability Point Cost: 13
Number of Uses
Per Combat:
8
Description: Miss 1, Crit 16, Dmg 2D6 + Magic, Burn(18,3)

Fire Storm[edit]

Name: Fire Storm
Element: Fire
Required Level: 5
Required Abilities: Fire Blast
Ability Point Cost: 19
Number of Uses
Per Combat:
5
Description: Miss 1, Crit 15, Dmg 2D10 + Magic, Burn(15,5)

Firey End[edit]

Name: Firey End
Element: Fire
Required Level: 9
Required Abilities: Fire Storm
Ability Point Cost: 38
Number of Uses
Per Combat:
2
Description: Miss 0, Crit 10, Dmg 6D6 + Magic, Burn(10,10)

Flame Shot[edit]

Name: Flame Shot
Element: Fire
Required Level: 1
Required Abilities: None
Ability Point Cost: 1
Number of Uses
Per Combat:
15
Description: Miss 0, Crit 20, Dmg 1D8 + Attack

Flame Strike[edit]

Name: Flame Strike
Element: Fire
Required Level: 4
Required Abilities: Flame Shot
Ability Point Cost: 13
Number of Uses
Per Combat:
10
Description: Miss 0, Crit 20, Dmg 4D6 + Attack

Flame Whip[edit]

Name: Flame Whip
Element: Fire
Required Level: 7
Required Abilities: Flame Strike
Ability Point Cost: 28
Number of Uses
Per Combat:
10
Description: Miss 0, Crit 20, Dmg 6D6 + Attack

Fire Resistance[edit]

Name: Fire Resistance
Element: Fire
Required Level: 3 Fire Resistance I, 4 for Fire Resistance II, etc. Can be purchased by non-allied elements at double the Ability Point cost. Total levels of all elements count for this skill.
Required Abilities: None
Ability Point Cost: 3 for Fire Resistance I, 6 for Fire Resistance II, etc. Non-Allied elements pay 6 for Fire Resistance I, 12 for Fire Resistance II, etc.
Number of Uses
Per Combat:
Innate
Description: Increases chance to recover from a burn by 1 per level. Reduces fire damage by 2 per level.

Fire Mastery[edit]

Name: Fire Mastery
Element: Fire
Required Level: 4 for Fire Mastery I, 5 for Fire Mastery II, etc.
Required Abilities: None
Ability Point Cost: 5 for Fire Mastery I, 10 for Fire Mastery II, etc.
Number of Uses
Per Combat:
Innate
Description: Increases chance to burn an opponent by 1 per level. Increases fire damage by 1 per level. Reduces an opponent's chance to recover from a burn by 1 per level.



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