Fighter/Mage (3.5e Optimized Character Build)

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A basic Fighter/Mage that uses feats to make up the difference.


PHB & Complete Arcane

Game Rule Components[edit]

Core books only. Should be viable in any campain.

Spells, Powers, Soulmelds, Stances, etc...[edit]


Starting Ability Scores (Before Racial Adjustments): In order:

Int(13+), Con, Dex(13+), Str

Race (Templates): Human (not required).

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Fort Ref Will
1st Wizard-1 +0 +0 +0 +2 Dodge, Practised Spellcaster, Combat Expertise Familiar, Scribe Scroll 4 Ranks of Spellcraft
2nd Fighter-1 +1 +2 +0 +2 Weapon Focus(any), All Armour Proficiency, Martial Weapon Proficiency, Bonus Fighter Feat
3rd Fighter-2 +2 +3 +0 +2 Mobility, +Feat, Bonus Fighter Feat 3rd-lvl feat
4th Wizard-2 +3 +3 +0 +3
5th Wizard-3 +3 +4 +1 +3 2nd lvl Spells
6th Fighter-3 +4 +4 +2 +4 Spring Attack 6th-lvl feat
7th Fighter-4 +5 +5 +2 +4 Weapon Specialization Bonus Fighter Feat
8th Wizard-4 +6 +5 +2 +5
9th Wizard-5 +6 +5 +2 +5 +2 Bonus Feats 3rd lvl Spells & Bonus Feat 9th-lvl feat
10th Wizard-6 +7/+1 +6 +3 +6
11th Wizard-7 +7/+1 +6 +3 +6 4th lvl Spells
12th Wizard-8 +8/+2 +6 +3 +7 Bonus Feat 12th-lvl feat
13th Wizard-9 +8/+2 +7 +4 +7 5th lvl Spells
14th Wizard-10 +9/+3 +7 +4 +8 Bonus Feat Bonus Feat
15th Wizard-11 +9/+3 +7 +4 +8 Bonus Feat 6th lvl Spells 15th-lvl feat

Other Components[edit]

4 Ranks of Spellcraft for Practised Spellcaster; Concentration should also be taken to help defuse spell missfires in combat (Spring Attack helps this too).

I left the Bonus Feat open at 3rd level (the rest don't qualify yet), so as to leave the Metamagic option open. If your DM will let you, take Battle Caster at 3rd level (or sooner if possible).


This is a basic fighter/mage setup intended to be built as a 1st or 2nd level character. (Most campaigns I've been in start players at 1st-4th level). The starting level, as just a 1st level Wizard, has a good survival rate due to Dodge & Combat Expertise. With Spring Attack, you can jump in, attack, and jump back out... So: Cast, Spring Attack (with spell), jump back out. If stats are not good enough, skip Str and focus on Dex. This works defensively with Combat Expertise and offensively with bonuses to-hit with range attacks (like spells). This gives your mage decent (very good for a mage) combat abilities, and a good chunk of HPs to help in the toughening. Yes, you miss out on 4 levels of spellcasting, so your spells are slightly lower level vs a pure mage; however, Practiced Spellcaster allows you to keep your 'caster level' for range/damage/targets etc. (Surpassing your wizard level as soon as you take the 1st level in fighter).

Munchkin-Size Me[edit]

There are lots of ways to power-up this build, more Fighter levels would do that. OR a level in cleric/druid (or Paladin instead of fighter) for some Divine Metamagic...

But I Hate Munchkins :p

Side Notes[edit]

I've left most of the feats free for a player to customize to style.

If you give up Cleave then drop Power Attack too (perhaps go into the Whirlwind feat instead, since you're not far off...)


Low reflex save. Spell failure is an issue if you wear armour (and you CAN wear Full Plate). Battle Caster is the answer if allowed (you might be forced to take a level in Spellsword to get it).

DM Counters[edit]

Shouldn't be needed. As a mutilclassed character, this will never be as strong as a straight fighter would, and will lag behind a pure wizard in spells (although not caster level). With Battle Caster, the AC jumps making this a very tough wizard, but still behind the others.


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