Fiendish Octopus (3.5e Creature)
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|Size/Type:||Small Magical Beast (Aquatic, Extraplanar)|
|Hit Dice:||2d8 (9 hp)|
|Speed:||20 ft. (4 squares), swim 30 ft.|
|Armor Class:||16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13|
|Attack:||Arms +5 melee (0)|
|Full Attack:||Arms +5 melee (0) and bite +0 melee (1d3)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Improved grab, Smite Good 1/day|
|Special Qualities:||Ink cloud, jet, low-light vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 7|
|Saves:||Fort +3, Ref +6, Will +1|
|Abilities:||Str 12, Dex 17, Con 11, Int 3, Wis 12, Cha 3|
|Skills:||Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9|
|Environment:||Warm aquatic in an evil-aligned plane|
|Alignment:||Always evil (any)|
|Advancement:||3–6 HD (Medium)|
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These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Improved Grab (Ex): To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
- This monster is an Octopus with the Fiendish Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
SEE WIKIPEDIA ENTRY: Octopus
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