Fiendish Hawk (3.5e Creature)
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|Size/Type:||Tiny Magical Beast (Extraplanar)|
|Hit Dice:||1d8 (4 hp)|
|Speed:||10 ft. (2 squares), fly 60 ft. (average)|
|Armor Class:||17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14|
|Attack:||Talons +5 melee (1d4–2)|
|Full Attack:||Talons +5 melee (1d4–2)|
|Space/Reach:||2-1/2 ft./0 ft.|
|Special Attacks:||Smite Good 1/day|
|Special Qualities:||Low-light vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 6|
|Saves:||Fort +2, Ref +5, Will +2|
|Abilities:||Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 6|
|Skills:|| Listen |
|Feats:||Alertness, Weapon FinesseB|
|Environment:||Temperate forests in an evil-aligned plane|
|Organization:||Solitary or pair|
|Alignment:||Always evil (any)|
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These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Hawks combine both talons into a single attack.
- This monster is a Hawk with the Fiendish Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
SEE WIKIPEDIA ENTRY: Hawk