Field Specialist (5e Subclass)

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Field Specialist[edit]

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Fighter Subclass A Field Specialist warrior is a professional who possesses specialized knowledge and skills in a particular field and applies these in practical, wherever he is need. The role of a Field Specialist warrior can vary widely depending on his speciality. They bring deep knowledge of specific equipment, events, or techniques related to their field. This might involve spying a threat, performing rescue work and battle healing, or put their mastery with weapons up to work. Field Specialists warriors typically work outside the milice's walls, traveling to different locations where their expertise is needed. This kind of warriors take orders for their higher. Travelling until the mission place, in remote locations, or in the field, hence the name.

Bonus Proficiencies

At 3rd level when you choose this archetype, you can choose two proficiencies from the following: Animal Handling, Deception Intimidation, Medicine, Perception, Persuasion, Stealth or Survival.

Field Experience
Messenger. You learn the Message cantrip. In addition, you can use a Bonus Action to take the Dash or Disengage actions, or to make a Wisdom (Animal Handling) to control a mount with Advantage.
Siege Engineer. You learn the Mending cantrip. In addition, you ignore the Reload property for crossbows and can use a Bonus Action to ignore three quarters and half cover for the rest of the turn.
Field Medic. You learn the Spare the Dying cantrip. In addition, you can use a Bonus Action to use a Healer's Kit, make a Wisdom (Medicine) check or to drink or make another creature drink a potion.
Officer. You learn the Friends cantrip. In addition, you can use a Bonus Action to take the Help action. You can also take the Help action to help a creature within 30 feet.
Knewer of Most

At 7th level, your travels during war gave you great knowledge and experience. You add half your proficiency bonus to any ability check that doesn't add your proficiency bonus already.

In addition, you learn how to speak, read and write in two additional languages.

Shared Experience

At 10th level, you can share your expertise with your allies. Any creature that start its turn within 10 feet of you can take one of your Bonus Actions using its own Bonus Action.

In addition, whenever you use Action Surge, you can use a Bonus Action to allow one creature within 10 feet to also benefit from your Action Surge.

Master of the Field

At 15th level, you are unbeatable on your field. You gain an additional benefit depending on the chosen field.

Messenger.
Siege Engineer.
Field Medic.
Officer.
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