Fencer (5e Subclass)
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Unlike other rogues, you have found stealth to be quite lacking for your purposes. Instead, you geared your training towards direct combat. Utilizing your wit and limberness, you aim to dodge anything your opponents can throw at you and strike them in the moments when they cannot react.
Bonus Proficiencies When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, History, or Deception. Alternatively, you learn one language of your choice.
- Punishing Strike
When you choose this archetype at 3rd level, you have learned that an opponent is always off-guard when they miss. When an enemy within range of your weapon attack misses an attack or spell, regardless of their target, you can use your reaction to make a opportunity attack with a melee weapon against it.
Canny Defense At 3rd level, your practicing of fencing gives you mastery over the use of finesse weapons. While wielding a finesse weapon and not wearing armor or using a shield, your AC is equal to 10 + Intelligence modifier + Dexterity modifier. In addition, you can add your Intelligence modifier to your initiative and to your Strength (Athletics) skill checks.
Starting at 3rd level, you know exactly where to strike when given the chance. Any opportunity attacks you make with a light or finesse weapon can apply your Sneak Attack damage.
In addition, when you are not wearing heavy armor or using a shield and wielding a light or finesse weapon, add your 1/2 proficiency bonus rounded up to your AC.
In addition, if you are about to be knocked prone, you can roll a DC 15 Dexterity saving throw to negate it.
- Combat Adaptation
Through your cunning and combat experience, at 13th level, you become able to read your foes' movements. If a foe attacks you and has used the same attack against you on the previous round, add your Wisdom modifier to your AC for that attack.
- Armor Weave
At 17th level, your attacks are so precise that you can slip through armor with ease. Weapon attacks ignore AC bonuses from equipped armour and shields. unless these are magical or if the armour has a special ability that would deny this.