Feltar (3.5e Creature)

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Size/Type: Large Beast
Hit Dice: 8d8+24 (60 hp)
Initiative: +1
Speed: 20 ft. (4 squares), swim 20 ft.
Armor Class: 20 (–1 size, +11 natural), touch 9, flat-footed 20
Base Attack/Grapple: +6/+15
Attack: Slam +11 melee (2d6+5)
Full Attack: 2 slams +11 melee (2d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved Grab, Consume 2d6+7
Special Qualities: Darkvision 60 ft., immunity to fire, low-light vision, Beast Traits, resistance to fire 10
Saves: Fort +9, Ref +2, Will +4
Abilities: Str 21, Dex 10, Con 17, Int 5, Wis 5, Cha 9
Skills: Hide +3*, Listen +8, Move Silently +8
Feats: Iron Will, Power Attack, Weapon Focus (slam)
Environment: Forrest and Dungeon
Organization: Solitary
Challenge Rating: 10
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: 9–12 HD (Large); 13–24 HD (Huge)
Level Adjustment: +6
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Feltar’s, also called flesh-eaters, appear to be large hairy beasts with a humanoid shaped body. They are not intelligent, carnivorous Beast.

A flesh-eater’s brain and sensory organs are located in its upper body.

A flesh-eater’s body has an 8-foot girth and is about 6 feet tall when the creature stands erect. It weighs about 4,500 pounds.


A Feltar batters or consumes its opponents with two huge arms and teeth.

Improved Grab (Ex): To use this ability, a flesh-eater must hit with both slam attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can consume.

Consume (Ex): A flesh-eater deals 2d8+7 points of damage with a successful grapple check.

Immunity to Fire (Ex): Flesh-eaters take no damage from fire. Instead, any fire attack used against a flesh-eater temporarily grants it 1d4 points of Constitution. The flesh-eater loses these points at the rate of 1 per hour.

Skills: Flesh-eaters have a +4 racial bonus on Hide, Listen, and Move Silently checks. *They have a +12 racial bonus on Hide checks when in a dark or forested area.

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