Family Guardian (3.5e Feat)

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Family Guardian General feat

You protect your family and will do so at all costs
Prerequisite: living family members or married lover
Benefit: if a blood relative or married lover is kidnapped or harmed without your consent, you get a +4 to attack and damage rolls, ability checks, saving throws, and intimidate skill checks. If this family member is a constant member of your adventuring party, these bonuses are only applied if that person is knocked out or hits 0 hp. These bonuses end once your family is deemed safe. You do, however, take a -2 to all attack rolls or damage rolls to any family member you are close to or your married lover.
Normal: you do not get bonuses if a family member is harmed



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