Falconer (5e Background)

From D&D Wiki

Jump to: navigation, search


As a Falconer, you have spent years strengthening the bonds between yourself and your bird of prey. What led you to become a falconer? Was it a love for birds? Were you driven by your need to hunt for survival? Was it a hobby growing up? Or was it a need to master nature's predators of the air? Who trained you in falconry, or was it simply the bond between man and bird that helped you master the ancient art yourself? How do you employ your skill? Do you work as a messenger or perhaps a scout for a group of mercenaries? What species of raptor did you obtain and how did you come to acquire your companion? These are just a few questions to help you flesh out your inner raptor.

Skill Proficiencies: Animal Handling, Nature

Tool Proficiencies: Falconry kit and one type of artisan’s tools

Equipment: A Falconry kit, a set of traveler's clothes, three days worth of rations, a set of artisan's tools of your choice, and a pouch containing 10 gp.


The falconer is a master of training birds of prey. They can deploy their feathered friends to act as spies, messengers and even combatants in hostile situations. The amount of time falconers spend with their bird companions and the bond they create with these avian creatures create an awe-inspiring effect. Falconers of different professions tend to specialize in a specific species of bird to train, most commonly the vulture, the eagle, the hawk, and the owl. Choose one of these four creatures to become your bird companion. If you already receive an animal companion from a class feature and your animal companion is a bird, your animal companion is treated as your bird companion for this background's feature.

d4 Specialization
1 Vulture
2 Eagle
3 Hawk
4 Owl

Feature: Avian Scout[edit]

As a Falconer, you can employ the capture, use, and companionship of a bird of prey. Choose a creature from the list below. That creature is now your bird companion.

Upon becoming your companion, your birds' Maximum Hit Points are equal to three-fourths of your Maximum Hit Points (rounded up) or their current Maximum Hit Points, whichever is higher. Their AC is equal to three-fourths of your AC (rounded up) or their current AC, whichever is higher. They also gain a +2 bonus to their AC and a bonus to their Maximum Hit Points based on their CR. If you call a bird that has a CR of 0, they gain a +5 bonus to their Maximum Hit Points. If the called bird has a CR of 1/8 or 1/4, they gain a +3 bonus to their Maximum Hit Points. Finally, if the called bird has a CR of 1/2 or higher, they do not gain a bonus to their Maximum Hit Points. It also has a Hit Dice of 1d8 and gains a Hit Dice each time you gain a level (as if it were its own Player Character). When your bird companion reaches 0 Hit Points but is not killed outright, it falls unconscious and starts to make death saves (also as if it were a Player Character).

In combat, this bird companion shares the same initiative and turn as you but doesn't share actions or movement speed. If it is one size smaller than you or smaller, it can take up the same space as you. However, it cannot take the Attack action or interact with a hostile creature in any way. While engaged in combat or outside of combat, your bird companion can deliver items to other willing creatures. It can also scout ahead to find hidden places, objects, and creatures as you travel. Your bird companion can move a number of feet away from you equal to (your proficiency bonus + your level) x 10. If your companion dies, you must spend 12 hours capturing a new one and 24 straight hours to train it before you can use this feature again. Your bird companion's ability to detect traps, hazards, hidden passages, treasure, or hostile creatures is determined by a Perception skill check. When returning from a scouting trip, you have a general understanding of what your bird companion is trying to tell you (one-two specific details at the maximum). This skill check uses your bird companion's ability scores and any additional bonuses. Your bird companion also gains a bonus to this skill check equal to your Wisdom modifier.

Suggested Characteristics[edit]

d8 Personality Trait
1 I talk only when absolutely necessary. I let my skill in combat speak for me.
2 I have great pride in myself and my companion. I'm not afraid to let everyone know.
3 I am always cheerful! What I learned from my bird companion is that the best things in life are born from merriment.
4 My closest friend and comrade is my bird companion. All other attempts at friendship are irrelevant.
5 Nothing is worth fighting for without my bird companion fighting by my side.
6 The close bond between my bird companion and I is the strongest bond of all.
7 I often stray alone with my bird companion to hone our combat skills together. Outsiders are nothing but distractions.
8 My partner and I are the light in the darkness of this corrupt world.
d6 Ideal
1 Freedom . I live by my own rules. Whatever benefits my bird companion and I is what I fight for. (Chaotic)
2 Ambition. I will become the greatest falconer this world has ever known! Nothing will stand in my way. (Any)
3 Cautious. Mother Nature is a dangerous being. Her creations should always be treated with respect and care. (Neutral)
4 Self-Preservation. If people can't risk their lives for their own needs, why should I do the same for them? It's survival of the fittest out here, after all. (Neutral)
5 Justice. Anyone who would bring harm to that which is innocent and good will pay. (Good)
6 Forgiving. Mercy is a virtue, and wisdom is its savior. (Good)
d6 Bond
1 My bird companion is my closest friend. I don't leave my friends behind.
2 With the help of my feathered friend I will lay waste to those who ruined my life so many years ago.
3 Touch my belongings and you will lose a few fingers. Touch me and you will lose a hand. Touch my raptor and you will lose your head.
4 I have a very deep secret. I use my falconry hobby to keep my mind off of this secret.
5 I owe a great debt and should the chance to pay it arise I will do whatever it takes to pay it.
6 All the fiends of the nine hells won't stop me from achieving my goal: being the greatest falconer of all time.
d6 Flaw
1 I have a horrific past that I'd prefer to keep to myself. My bird companion help me to accept the grief that I've experienced.
2 I committed a terrible crime that is beyond forgiveness. I work as a falconer every day to make up for it.
3 I'm forever in the debt of a great benefactor, I'd do anything to repay him no matter the cost.
4 I'm a terrible coward without my bird companion.
5 I never walk away from an insult. If you insult me or my bird companion, you're in for a world of pain!
6 I refuse to help anyone who won't return the favor.

Back to Main Page5e Homebrew5e Backgrounds

Home of user-generated,
homebrew pages!