Facsimile (3.5e Prestige Class)
From D&D Wiki
|“||You work on this symbol. You research a link to the ethereal plane. You examine this unknown creature. I must go talk to the lord about some more funds, if only I could be here to help myself. *laughs as they split up*||”|
|—Shaladur, Human Facsimile, Autobiography of Shaladur the Knowledgable: after being taught how to create Mimeos|
A Facsimile is someone who spends lots of time doing lots of things. She most often will be seen staying up late and waking up early to accomplish the task at hand. You do not see her with anyone else but she seems to be everywhere working on many different projects all at once. She doesn't appear to be working with anyone and you never see anyone else come by the estate. But one evening you see her working with someone else. You can't quite tell who it is but as you move in to get a better look she steps into the light, she is working with... Herself?
Becoming a Facsimile
Wizards often wish to do more research but are not able to find the help they need. These individuals came up with a clever solution, why not make a copy of myself with all of my knowledge? Sorcerers are able to become Facsimile's if they focus. And bards are occasionally seen becoming Facsimiles who venture to many different parts of the world all at once gaining an untold number of songs and stories. Other classes are not often Facsimile as they lack the fundamental knowledge of the Art.
Humans, Half-Elves, Gnomes, and Halflings are most often seen as this class. Elves live too long to worry about the time it takes to complete a task. And Dwarves are not very attuned to the weave of magic to attempt this class.
Dexterity and Constitution is important for this class to provide more health and a higher Armor Class. Your main attribute for spell-casting is the same as your previous spell-casting class and so governs your spells per day and cast able spell levels.
|Skills:||Knowledge(Arcana) 10ranks, Spellcraft 10ranks, Concentration 10ranks.|
|Spellcasting:||The Ability to cast 3rd Level Arcane spells.|
|Special:||Must have Simulacrum on a spell list, or as a spell like ability (whether or not you can cast it).|
|2nd||+1||+0||+0||+3||+1 to existing Arcane Spell Class|
|4th||+2||+1||+1||+4||+1 to existing Arcane Spell Class|
Class Skills (2 + Int modifier per level)
Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int) Diplomacy (Cha), Knowledge(All skills taken individually) (Int), Profession (Wis), Speak Language, Spellcraft (Int), . |}
All of the following are class features of the Facsimile.
Weapon and Armor Proficiency: A Facsimile does not gain any proficiency with Armor or weapons.
Mimeo (Su): A Facsimile has such extensive knowledge of the weave of magic, that she may manipulate the flows of magic around her to create a replica of herself. At 1st level and every odd level thereafter (3rd, 5th), a Facsimile gains another Mimeo of herself. A Mimeo is an exact replica of the Facsimile, and has the same race, ability scores, base save values, and class features as the Facsimile.
Any Facsimile's Mimeos even have the ability to cast spells, though, all versions of the Facsimile share the same spell pool. Should a Facsimile, or one of her Mimeos, cast a spell, only that version of the Facsimile may cast spells until the Facsimile's next turn (The same is true for all class feature that have a limited usage, such as manifesting powers, smite evil, or uses of the barbarian's rage ability, only a single version of the Facsimile may use them per round).
All versions of the Facsimile share hp, and any damage dealt to a single version of the Facsimile subtracts from this hp 'pool'. Should one version of the Facsimile have a different Constitution score than another version does, then use the highest Constitution score to determine bonus hp. Should any single version of the Facsimile take Constitution damage, then that damage is dealt to all versions of the Facsimile, regardless of which one was actually struck. Though, if a Mimeo of the Facsimile is targeted by an effect that kills without reducing hp (Such as disintegrate), the Facsimile is unaffected, but the Mimeo must make the save (if there is one) or be destroyed. Should the Facsimile fall unconscious, then his control over the magic stops, and all of his Mimeos wink out of reality. This means that a Facsimile's Mimeos vanish when she falls asleep. Should any particular attack make the Facsimile staggered, then all versions of him are staggered. All versions of a Facsimile are in constant communication with one another. If one is aware of a particular danger, they all are. If one is not flatfooted, none of them are. If a version of a Facsimile is affected by a status effect not yet mentioned, then only that version of the Facsimile is affected by it.
If a Facsimile finds herself with fewer Mimeos than her maximum number possible, then she must meditate for an hour to bring her total Mimeos back up to her maximum. When a Mimeo comes into existence, it is completely naked and without equipment, but can still benefit from Magical equipment should it obtain some. When it comes into being, it selects feats (As long as it meets the prerequisites for it, though you use the level at which the Mimeo was created as there were no earlier levels) and allots skill points however the Facsimile sees fit. The Mimeo only has as many skill points as the Facsimile has, and only has as many feats as the Facsimile has. The maximum ranks able to be invested in a skill are still restricted by the Facsimile's HD). A Facsimile's Mimeos cannot select a feat that affects their hp, though the Facsimile can.
Spellcasting: At level 2 and 4, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Facsimile, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Psionic Understanding: A Facsimile has improved his mental stamina and concentration capabilities far beyond that of a regular individual or even a normal magic user. At this point A Facsimile's mind is more similar to that of a someone with Psionic capabilities. They may choose one Psionic class, if they wish, that class does not count toward their level limit for multi-classing and experience penalties.
Epic Bonus Feats: Upon reaching Epic-Levels, a Facsimile can no longer make copies of herself as it already pushes the boundaries of her focus. She cannot maintain the amount of concious focus nessessary to conjure up more replicas of herself. The epic Facsimile gains a bonus feat every 3 levels after level 5.
Playing a Facsimile
Facsimiles are typically aloof characters. They may have duplicates of themselves to work with but they are all linked and so there is no need to communicate verbally. They are very knowledgeable because of the ability to research many topics at the same time. They are however often out of touch with reality and are not want to act without careful thought and planning before hand.
Combat: A Facsimile does not typically partake in combat. There have been rumors of Wizards who dabbled in Facsimile just to create a duplicate of themselves and so study particular elements more in depth. These Facsimile have a tendancy to become very powerful in the use of one element. There have been very few recordings of fighters who dabbled in Facsimile to better cover the battlefield, but it is not unheard of.
Advancement: Typically Wiz 7/Fsm 1 is the standard progression, but it is possible to mix and match. Many Facsimile after finishing the class go back to the arcane class they were originally.
Resources: Since Facsimiles are more thank likely wizards, the only help one might rescieve from another is research assistance or possibly a scroll here and there to add to a spell book. Facsimiles can be very useful in a party though as they are capable of being in more than one area at a time. Thus allowing a Facsimile to more easily dominate the battlefield and use their less damaging spells to greater effect.
Facsimiles in the World
|“||There are two of you? What trickery is this!||”|
|—Aregarr, Half-Orc Barbarian, In response to seeing a Facsimile and her Mimeo|
Facsimiles are notorious book worms. Most often found in libraries surrounded by books and information, they often startle those who first see them together doing research. Many people confuse Facsimiles for having an identical twin. Facsimiles are often revered as knowing almost everything and being able to be in more than one spot at a time. Some individuals who are said to have taken part in monumental changes in history and politics all at the same time in different countries are often facsimiles who spread across the land to learn as much as they can about the world.
NPC Reactions: Facsimiles often startle NPCs at first as they are unsure of whether they are twins or some creation that looks like the real individual. After finding out they are a Facsimile and her Mimeo they are often revered as being a great mage to be able to understand the flow of magic to the extent of creating a copy of themselves. This prestige has the opposite effect in regions where magic is either outlawed or looked down upon.
Characters with ranks in Knowledge (Arcana) can research Facsimile to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||Facsimiles are usually not too far from their copies as they are linked physically and mentally.|
|16||Mimeo do not eat, breath, sleep, or get tired.|
|21||Facsimiles spend months learning to manage their Mimeos. Many spend the next few months doing research to make up for lost time.|
|26||Facsimiles mental capabilities border on that of Psionic capabilities and they easily identify with individuals who can match them in mental prowess.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->