Eyes Of The Vestiges (4e Power)
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|Eyes of The Vestiges||Warlock (Vestige pact Pact) Attack 1|
|Your enemy’s eyes glow with an eldritch light as your vestige takes hold and scours that foe’s mind while you curse another nearby foe|
|At-Will Arcane, Arcane, Implement, Psychic;(Varies)|
|Target: One Creature|
|Attack: Constitution Vs. Will|
|Hit: 1d6 + Constitution modifier psychic damage. Choose the target or a creature within 3 squares of the target and within the target’s line of sight. You place your Warlock’s Curse on that creature; if the creature is already cursed by you, you can deal your Warlock’s Curse extra damage to that creature instead of to the target.Level 21: 2d6 + Constitution modifier psychic damage|
|Effect: The character starts with two basic pacts chosen from the following list (others can be added via the feat Discover Vestige)
Elidyr -- the encouraging leader, helps the characters allies in combat
Zutwa -- the focused hunter, helps the characters strikes hit home
Lucena-- the chessmaster, helps control the battlefield
Golth -- the heavy hitter, boosts the damage the character can do
Huan -- the vengeful guardian, helps the character defend allies
(other vestige): See the "Eyes of the Vestige Augment" entry for the daily power that grants access to the vestige
(King Elidyr): One ally who hits the target before the end of your next turn can roll a saving throw.
(Zutwa): You gain your Prime Shot bonus against the target until the end of your next turn.
(Lucena): Slide the Eyes of Vestige target 1 square.
(Golth): You gain an Int mod bonus to the next arcane damage roll you make before the end of your next turn.
(Huan): Designate an ally you can see. Your Eyes of the Vestige target takes a -2 penalty on all attacks against that designated ally until the end of your next turn
(King Elidyr):One Ally adjacent to you gains a +2 bonus to all defenses until the end of your next turn.
(Zutwa):The bonus to attack rolls from your Prime Shot increases to +3 until the end of your next turn.
(Lucena):All foes adjacent to the fallen foe take Int mod damage.
(Golth):Choose an already cursed foe. That foe takes 1d6 damage.
(Huan):Designate an ally within 5 squares. Until the end of your next turn you can, as an immediate reaction, respond to an attack on that designated ally by any foe within 10 squares with a ranged basic attack. If this boon is triggered twice in a turn you can designate multiple allies, but the one "immediate" per turn rule still applies so the caster can only fire off one reactionary attack per turn