Eyebeams (3.5e Spell)

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Level: Ki Master 2, Sor/Wiz 2
Components: V, M
Casting time: 1 standard action
Range: 30 ft.
Target: One target.
Duration: Instantaneous
Saving Throw: Fort negates (dazing only)
Spell Resistance: Yes

If looks could kill, I'd shoot lasers out of my frikkin' eyes.

With a steely glare you fire laser beams from your eyes. Eyebeams deal 2d6 typeless magic damage, and a Fort save or be dazed for one round from the sharp and surprising pain from it (it hurts more than it actually deals). You gain one additional round of dazing for every four levels beyond 2nd (to a maximum of three rounds at 10th level).

At your will, you can halve its damage to 1d6, with the same dazing effects, and make it nonlethal damage.

Material Component: Salt grain from a sun-dried tear.

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