Exploding Bones (3.5e Spell)

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Exploding Bones
Transmutation [Electricity]
Level: Sorcerer/Wizard 3, Warmage 3
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature (see below)
Duration: Instantaneous
Saving Throw: Fort negates
Spell Resistance: Yes


This spell infuses the target with a blast of electrical energy that causes its bones to explode out of its flesh, showering those nearby with flaming bits of gruesome shrapnel. If the target fails its saving throw, it suffers 10d6 damage as its bones explode from the power of the electrical current. All creatures within 15 ft. of the target must make a Reflex save (cover bonuses apply to this save) to avoid suffering one-half the damage taken by the original target as shards of sparking bone rip through the area. The original target also suffers temporary Strength and Dexterity damage equal to half caster level due to the tremendous damage caused to his skeletal structure.

This spell doesn't work on oozes.

Material Component: A bone wrapped in 75 gp worth of copper wire.


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