Ethereal Sylph (4e Creature)

From D&D Wiki

Jump to: navigation, search

Ethereal Sylph[edit]

Ethereal Sylph are usually serve the djinns as messengers and companions, though a few go their own way. Those sylph who serve others then djinn or go there own way are very capricious but they are often far more loyal

Ethereal Sylph
Level 1 Lurker
Tiny Fey Humanoid
XP 50
Initiative +10 Senses Perception +10; darkvision
HP 20; Bloodied 10
AC 15; Fortitude 10, Reflex 20, Will 15
Immune disease, poison
Speed 6, Fly 6
Skills Stealth +10
Str 8 (+1/2 level) Dex 15 (+ level) Wis 15 (+ level)
Con 8 (+1/2 level) Int 15 (+1/2 level) Cha 15 (+1/2 level)
Alignment True Neutral Languages All intelligent lifeforms understand it and it understands them

Ethereal Sylph Tactics[edit]

Ethereal Sylphs when engaged will attempted to flee and return after the attacker is asleep.

Ethereal Sylph Lore[edit]

A character knows the following information with a successful arcana check.

DC 17 (arcana): A Sylph often serve a djinn master as either messengers or companions and if they are neither then they are know for there annoying but not necessarily harmful tricks.

Encounter Groups[edit]

Ethereal Slyphs are found with their masters or following a unsuspecting group(usually Djinn, Master, or adventuring party).

Level 1 Encounter (XP )[edit]

Back to Main Page4e HomebrewCreaturesLevel 1

Home of user-generated,
homebrew pages!