Ether Domain (5e Subclass)

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Ether Domain[edit]

Cleric Subclass

Gods who encompass life, death, or both, rarely deal with the ethereal border between the two. Such things are often left to souls themselves as they traverse the afterlife to their destination, but many souls lose their way, and become ghosts. More still are bound by evil forces, bent and subjugated to the will of some unknown evil. Skirting the fringes of the positive and negative energies that compose living and undead beings, gods of the ether are left to sort through lost souls, sending them to wherever they are meant to be, and sometimes reclaiming them from various necromancers.

Like the gods they worship, clerics of the Ether serve to ferry souls that have lost their way or cling to life after death. This typically sets the cleric along a path that pits them against various undead spirits, such as ghosts, wraiths, and specters. This course of action is understandably similar to the role played by many other clerics, and as a result many people fail to see the difference in how Ether clerics operate. While this is partially true, Ether clerics typically strive to embody traits similar to that which they fight against. As a result, clerics of this domain often seek to better understand and even traverse the Ethereal Plane in order to combat various spirits and send them along their way.

Clerics of the Ether ferry lost souls to their eternal resting place, and combat threats they pose to the living.

Ether Domain Spells[edit]

Cleric Level Spells
1st armor of agathys, dissonant whispers
3rd misty step, moonbeam
5th fly, slow
7th death ward, greater invisibility
9th passwall, wall of force

Bonus Proficiency[edit]

When you choose this domain at 1st level, you become proficient in the perception skill, if you aren’t already.

Sixth Sense[edit]

At 1st level, your knowledge of the Ethereal Plane allows you to see into it. You can see into the Border Ethereal within 60 feet, and gain advantage on perception checks that rely on sight.

Channel Divinity: Mist Walker[edit]

Starting at 2nd level, you can use your Channel Divinity to pave a short path on the Border Ethereal and escape from harm. As an action, you present your holy symbol, surrounding yourself in a silvery mist. Until the start of your next turn you do not provoke opportunity attacks, and you have resistance to nonmagical sources of bludgeoning, piercing, and slashing damage.

Incorporeal Movement[edit]

At 6th level, your knowledge of the Ether has allowed you to more easily access and travel through it. Your movement speed increases by 10 feet, and you can move through other creatures and objects as if they were difficult terrain. If you end your turn inside an object, you are expelled into the nearest unoccupied space, and take 1d10 force damage for each space you move through while being expelled.

Potent Spellcasting[edit]

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Ghostly Procession[edit]

Starting at 17th level, you can use your action to take refuge in the Border Ethereal. You can now target a number of creatures equal to your Wisdom modifier when you use Mist Walker, in addition to yourself. The effect lasts for one minute, and creatures affected by this feature gain access to your Incorporeal Movement feature for the duration.


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