Eternal Servant (3.5e Prestige Class)

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Eternal Servant[edit]

'Your tortured conscience is my new entertainment..
—The Darklord

Becoming a Eternal Servant[edit]

Eternal Servants are not your typical type of servant. They are, in a sense, a toy for an evil entity to torment. They are not only plagued with guilt, their guilt is manifested into a physical form, disfiguring them. The more they are tormented by their guilt, the more they take on a demon-like appearance for others to see the severity of their crimes. Because of this, Eternal Servants are often shunned, and often times shown violence, for their evil appearance. Also, with a twist of irony, they are forced to judge the souls of those around them. It is believed that this is because the Darklord believes that the ultimate punishment is the damned being forced to judge where souls are to go, knowing they themselves will never have the freedom of death.

Entry Requirements
Alignment: Non-Lawful.
Skills: Knowledge (All) +15 Ranks
Special: Must have committed a act that caused personal despair, such as murdering innocents or teammates, was the indirect cause of a family members death, etc. The more unspeakable the act, the more likely the Darklord is to have noticed you and found that you are susceptible to being tormented. Must also have some form of immortality, so the Darklord can force you to live with regret for eternity.
Table: Eternal Servant

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Bonus Feat,Demonic Form (First Trait) Forced Judgement, Misunderstood
2nd +2 +3 +0 +3 Bonus Feat, Murderous, Demonic Form (Second Trait)
3rd +3 +3 +1 +3 Bonus Feat, Demonic Form (Third Trait) Resentment
4th +4 +4 +1 +4 Bonus Feat, Demonic Form (Fourth Trait)
5th +5 +4 +1 +4 Bonus Feat, Demonic Form (Fifth Trait)
6th +6/+1 +5 +2 +5 Bonus Feat, Demonic Form (Sixth Trait)
7th +7/+2 +5 +2 +5 Bonus Feat, Demonic Form (Seventh Trait)
8th +8/+3 +6 +2 +6 Bonus Feat, Demonic Form (Eighth Trait)
9th +9/+4 +6 +3 +6 Bonus Feat, Demonic Form (Ninth Trait)
10th +10/+5 +7 +3 +7 Bonus Feat, Demonic Form (Tenth Trait)

Class Skills (2 + Int modifier per level)
Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Survival (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Eternal Servant.

Misunderstood (Su): The Eternal Servant exudes a constant Evil Aura regardless of alignment, and it cannot be suppressed or hidden. If you have any form or aura that represents good, it is automatically overridden. This aura only affects alignment-based detection magic.

Forced Judgement (Sp): Should a Eternal Servant witness the death of a mortal creature, time freezes for all except that Eternal Servant. He has an obligation to slice the now dead creature with his weapon, allowing it to move on to its destination, be it Heaven, the Nine Hells, the Abyss, or elsewhere. This is accomplished by beating the dead creatures will save (This is determined by your Will Save + DC), in which the Eternal Servant gets +10 to his or her roll.(Souls can choose not to resist.) Once the deed has been done, time unfreezes, and the positioning of the Eternal Servant and all other persons that had changed during the time freeze are reverted to their previous locations before the freeze. Should he/she fail to perform this task, he/she shall be forced to act on Resentment (when available) with a -5 penalty on his/her rolls.

Resentment (Su): If the Eternal Servant fails the will test against the newly dead they must each roll 3d20 (Harbinger gets +10 in this roll) for a chance that they might be restored to their body. This also happens if the Servant fails the retrieve soul, with a -5 penalty. Deceased loses game: If the Eternal Servant wins, he/she rolls for percentile: 25% or less, soul is utterly destroyed, 26-65% Soul enters body and becomes undead servant of 1/4 level until destroyed, 66-84% Soul enters body and becomes undead servant of 1/2 level until destroyed, 85-100% Soul becomes undead servant of equal level, and regenerates as long as the Eternal Servant is nearby. This percent also allows the Eternal Servant to hide the servant inside their weapon, and summon them later (no limit to number of servants.) Deceased Wins game: If the Eternal Servant fails this as well the soul is restored to the body. That character must role a percentage in order to see what capacity they are restored in: 50% and Below and they return as a thinking undead of their current level (Monster Manual for this calculation), 51-75% Restored unconscious to -9 hp, 76-94% Restored conscious to 1 hp, 95-100% Fully restored as though full restoration had been cast.

Murderous (Su): A Eternal Servant is overcome with a powerful innate blood-lust, Starting at level 2. you must commit a coup de gras whenever the option is available, including on teammates. a will save (DC 10+ Eternal Servant Level) can be made to resist this temptation. A Eternal Servant also takes a -2 to attack rolls with nonlethal weapons.

Demonic Form (Su): Upon becoming an Eternal Servant, you gain a demonic form. This form becomes a permanent part of your appearance. The more demonic traits you receive, the more you are shunned by most civilizations. Once a Eternal Servants demonic trait is chosen, it cannot be changed.

Aura of Discourse: You gain an aura of negative energy. Any creature (friend or foe) with an intelligence of 3 or higher who comes within 30 feet of you must make a will save. If they fail the save, they enter a rage as a first level barbarian (unless they have a rage or frenzy of their own, in which they enter a rage or frenzy as they do normally.)

Camoflage: Your skin adapts to its environment, granting you a +4 bonus on hide checks.

Claws: Your hands become large grotesque talons, gaining you a natural claw attack for 1d8 points of damage. This trait can only be taken by those with at least 5 levels of Eternal Servant.

Darkvision: You gain darkvision.

Deadly Reach: Your reach extends by +5 feet. This trait can only be taken by those with at least 9 levels of Eternal Servant.

Devil's Flesh: Your flesh resonates with dark energy, granting you damage reduction 5/Holy.

Fangs: You grow deadly fangs and an elongated snout, gaining you a natural bite attack for 1d10 damage. This trait can only be taken by those with at least 5 levels of Eternal Servant.

Ferocity: You can continue to fight without penalty even when disabled or dying. This trait can only be taken by those with at least 7 levels of Eternal Servant.

Gills: You sprout fishlike gills, allowing you to breathe both air and water.

Hellfire: Attacks with your natural weapons deal fire damage like that of a Nightmare. This trait can only be taken by those with at least 9 levels of Eternal Servant.

Levitation: You gain a flight speed of 30 feet with perfect maneuvrability. This trait can only be taken by those with at least 9 levels of Eternal Servant.

Low-Light Vision:: You gain Low-Light vision.

Acid Skin: You can release acid from your natural weapons, dealing an additional 1d4 acid damage. This trait can only be taken by those with at least 7 levels of Eternal Servant.

Powerful Build: You gain the powerful build special ability. This trait can only be taken by those with at least 9 levels of Eternal Servant

Scent: You gain scent as a bonus feat.

Shadow Pit: You can release shadows as a spell like ability around yourself with a radius of 30 feet for one round as a swift action. Those within these shadows suffer the effects of total darkness, even if they have darkvision. You do not suffer such ill effects. This trait can only be taken by those with at least 7 levels of Eternal Servant.

Survivor: You can survive without food or water.

Swift Predator: Your speed increases by +5 feet.

Tempter: You can cast suggestion as a spell-like ability at will. Your caster level is equal to your cursed soul level. This trait can only be taken by those with at least 7 levels of Eternal Servant.

Thick Blood: You bleed much more slowly than most humanoids, taking half damage from wounding.

Thorns: small needles protrude from your flesh, causing your unarmed or natural attacks to deal +1d3 points of piercing damage.

Tough Hide: Your skin becomes calliced over, granting a +2 natural armor bonus to Armor Class.

Wings: You grow wings, gaining you a flight speed of 60 feet with average maneuvrability. The exact appearance of your wings varies by individual. This trait can only be taken by those with at least 9 levels of Eternal Servant.

Demonic Form Stage 1 (Su): People don't know why, but they feel that there is something wrong about your presence. How people react about this is up to your DM.

Demonic Form Stage 2 (Su): The uneasiness that people get when around you increases. It may on occasion cause people who would normally ignore you instead confront you, including guards.

Demonic Form Stage 3 (Su): Everyone now knows that there is something wrong with you. Unless you can perform a hide and move silently check well enough to go unnoticed, basic domesticated animals, such as dogs, cats, farm animals etc., and basic wild animals such as deer, rabbits, etc., now show their unease towards you.

Demonic Form Stage 4 (Su): You now emanate a Fear Aura, with a will save of DC 5 + Eternal Servant level + 1/2 your current character level. Anything that fails this will save is now shaken. A diplomacy check must be made if someone such as a town guard considers this an attack.

Demonic Form Stage 5 (Su): The ground on which you step withers and dies, as does any plant you touch. Any food you touch rots, and prolonged physical contact with a living being beyond 60 seconds causes them to become ill if they fail to make a fortitude save of dc 10 + 1/2 of your character level .

Demonic Form Stage 6 (Su): Your presence outside of battle seems to attract insects and animals that tend to scavenge on decay. These are not necessarily hostile, but tend to be disliked by the populace due to their repulsiveness.

Demonic Form Stage 7 (Su): The presence of death and decay has become so prominent that it even seems to exude from you with every breathe you take. Every time you breathe out, the smell of decay replaces your breath.

Demonic Form Stage 8 (Su): The decay your touch causes increases, now affecting even water and making it poisonous. It's effect on living creatures is more potent as well, taking only 30 seconds to take effect. If the person or creature touched does not make a fortitude save of DC 15 + Eternal Servant level + 1/2 your current character level or become violently ill for 1d4 days, or until a remove disease spell is used.

Demonic Form Stage 9 (Su): The essence of evil has seeped its way into your very core. You maintain your original race, while partly becoming a Demon-Born. You gain both the penalties and the bonuses of your new race.

Demonic Form Stage 10 (Su): Your body is now completely tainted. Your skin is now black as night, and your body gives off an unnatural heat. Your eyes glow red, and you have small horns protruding from your forehead. If you now have black 3 inch long claws that look like extensions of your fingers and toes, and you occasionally catch yourself talking in Abyssal.

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