Essence of Merihem (3.5e Creature)
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Essence of Merihem
|CE Gargantuan Outsider (Chaotic), (Evil)|
|Init/Senses||+9/blindsight 500 ft.; Listen +34, Spot +34|
|Languages||Telepathy 1000 ft.|
|AC|| 40, touch 22, flat-footed 39|
(-4 size, +1 Dex, +15 deflection, +18 natural)
|hp||350 (20 HD)|
|Speed||60 ft. (12 squares), fly: 120 ft.|
|Melee||4 tentacles +40 (2d6+24 plus Living Rot) or|
|Melee||4 bites +35 (2d8+12 plus wounding)|
|Special Actions||constrict, improved grab, Living Rot, spell-like abilities, summon ephemeral swarm, swallow whole, tremendous blow, wounding|
|Abilities||Str 58, Dex 13, Con 36, Int 25, Wis 32, Cha 41|
|SQ||anathematic secrecy; aura of madness; damage reduction 15/good and epic; dark visiting; energy resistance 20 fire, acid, electricity; freedom of movement; immune to ability damage, ability drain, cold, energy drain, instant death effects, massive damage, mind-affecting effects, petrification, polymorph; nondetection; regeneration 10; sign (horrid blight); spell resistance 32; true seeing, unholy blessing|
|Feats||Cleave, Combat Expertise, Great Cleave, Improved Sunder, Improved Trip, Power Attack, Quicken Spell-Like Ability] (chain lightning), Quicken Spell-Like Ability (cone of cold), Spring Attack, Superior Initiative|
|Skills||Balance 34, Bluff 38, Concentration 36, Diplomacy 19, Disguise 15, Hide 28, Intimidate 40, Jump 30, Knowledge (arcana) 30, Knowledge (history) 30, Knowledge (religion) 30, Listen 34, Move Silently 24, Sense Motive 34, Spellcraft 32, Spot 34, Tumble 34, Use Magic Device 38|
Spell-like Ability at-will: 3/day: 1/day
Regeneration (Ex) The essence of Merihem gains power from the divine spark of a god. Damage dealt to it is treated as nonlethal damage, and it automatically cures itself of nonlethal damage at a rate of 10 per round. When the essence of Merihem is dealt its full normal hit points + 10 in nonlethal damage, it goes into a dominant state that will continue regenerating. Only by using a wish or miracle to send it back to its home plane will defeat this elder evil, it cannot die except through divine action.
True Seeing (Ex) As the true seeing spell, always active.
Aura of Madness (Su) At the beginning of each of the essence of Merihem's turns, all living creatures within 120 feet take 1d6 points of Wisdom drain and are confused for 1 round. A DC 35 negates this effect.
Telepathy (Su) The essence of Merihem can communicate telepathically with any creature that has a language and is within 1,000 feet.
Constrict (Ex) The essence of Merihem deals 2d6+36 points of damage on a successful grapple check, in addition to damage from its tentacle attack.
Improved Grab (Ex) To use this ability, the essence of Merihem must hit an opponent of any size with a tentacle or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict or can attempt to swallow the foe the following round.
Living Rot (Su) Any living creature damaged by the essence of Merihem risks contracting a deadly disease. Each time the essence strikes an opponent with its tentacle attacks, that creature takes 1d4 point of Strength, Constitution, Wisdom, and Charisma damage in addition to any normal damage taken. If the essence strikes an opponent but does not deal damage, the opponent does not take this ability damage. A DC 35 negates this effect, in addition, if they save a second save, the damage is permanent drain instead. Creatures immune to ability damage are immune to the damage dealt by this ability.
Summon Ephemeral Swarm (Sp) As a swift action, summon 1 Ephemeral Swarm; 3/day; caster level 20th. This ability is the equivalent of a 9th-level spell.
Swallow whole (Ex) the essence of Merihem can attempt to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage and 2d8+8 points of acid damage per round from the digestive juices. A swallowed creature can cut its wa out by dealing 50 points of damage to the digestive tract (AC 19). Once a creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The gullet can hold 4 Large, 16 Medium, 64 Small, or 256 Tiny or smaller creatures.
Tremendous Blow (Ex) As a full-round action, the essence of Merihem can make a devastating attack with a tentacle against a single opponent. If the attack hits, the target must immediately succeed on a DC 44 Fortitude save or fly straight back a number of 5-foot squares equal to the damage dealt. If the target strikes an object or a creature in its path, it stops, and it and the obstacle struck take 12d6+24 points of damage.
Wounding (Ex) Any living creature damaged by the essence of Merihem continues to bleed. Each time the essence strikes an opponent with its bite attacks, that creature takes 1 point of Constitution damage in addition to any normal damage taken. If the essence strikes an opponent but does not deal damage, the opponent does not take this Constitution damage. Creatures immune to ability drain (such as plants and constructs) are immune to the Constitution damage dealt by this ability.
Freedom of Movement (Ex) As the freedom of movement spell; always active.
Horrid Blight (Ex) This sign herald the appearance of Merihem
Nondetection (Ex) As the nondetection spell; always active, caster level 20th
Unholy Blessing (Ex) The essence of Merihem adds its Charisma modifier as a deflection bonus to Armor Class and as a resistance bonus on all saving throws (included in stat block).
Skills The essence of Merihem gains a +8 racial bonus on Balance, Hide, and Tumble checks.
Environment: Material Plane
Typical Physical Characteristics: The essence of Merihem is not something that can be fought directly, for in its fully awakened form, it is a massive ball of glistening red blood pierced with scores of holes that burrow into its body. Instead, to combat this horror, one must weaken its consciousness, which hides within it bloated, tumescent form and force it to retreat.
The essence of Merihem is a 66-foot tall mountain of slippery red blood, reflecting in miniature the large form containing it. Bubbling up to the surface of its slick epidermis are twisted faces, crying out in agony or cackling with mad glee.
The essence of Merihem holds centuries of memories, the untold suffering it endured, and the agony and madness it embraced as its body reformed into its horribly bloated state. As intelligent and cunning as it is, hate consumes it, and any who dare confront it find only its unquenchable wrath.
Alignment: Chaotic Evil
(To be written)