Eponine (3.5e Creature)

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Size/Type: Medium Deathless
Hit Dice: 14d12 (91 hp)
Initiative: +9
Speed: 30 ft. (6 squares)
Armor Class: 24 (+5 Dex, +9 natural), touch 15, flat-footed 19
Base Attack/Grapple: +7/+12
Attack: 2 Claws +12 melee (1d6+7 plus paralysis)
Full Attack: 2 Claws +12 melee (1d6+7 plus paralysis) and Slam +12 melee (1d8+7)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, paralyzing touch, create spawn
Special Qualities: Darkvision 60 ft., Deathless Traits
Saves: Fort +4, Ref +12, Will +9
Abilities: Str 20, Dex 20, Con —, Int 11, Wis 10, Cha 10
Skills: Climb +10, Hide +25, Listen +11, Move Silently +25, Spot +15, Swim +10
Feats: Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility
Environment: Any
Organization: Solitary, gang (2–4), or mob (2–4 plus 5–10 Husks)
Challenge Rating: 8
Treasure: None
Alignment: Usually neutral
Advancement: 15–21 HD (Medium); 22–28 HD (Large)
Level Adjustment:

Eponine are rare and designed to attack unnoticed before dishing out heavy punishment. They all have dark skin with a blue tint and prefer attacking with large mobs of husks under them unless they are confident enough that their stealth will be sufficient.


Improved Grab (Ex): To use this ability, a eponine must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Paralyzing Touch (Su): A eponine lashes out with its claws in combat. An opponent the claw touches must succeed on a DC 17 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based.

Create Spawn (Su): Creatures killed by a eponine rise after 1d4 days as husk under the eponine’s control. They do not possess any of the abilities they had in life.

Back to Main Page3.5e HomebrewCampaign SettingsBlades Of Keran Campaign Setting

Back to Main Page3.5e HomebrewCreaturesCR 8

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