Entomear (4e Race)

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Entomears (Spider)[edit]

A hard exo-skeleton, and scary looking features, Entomears are often the pariah of society

Racial Traits
Average Height: 5'ft 11ft'
Average Weight: 60-150
Ability Scores: +2 Dexterity; +2 Strength or +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Low-Light
Languages: Common
Skill Bonuses: +2 Stealth, +2 Endurance
Arachnid Adhesive: You gain a +5 bonus to Athletics checks made to climb.
Arachnid Limbs: You are always considered to have a free hand for the purpose of making a grab.
Many Eyes: You gain a +2 bonus to initiative checks.
Creep: If you are hiding and climbing, you are considered to have concealment for the purpose of remaining hidden.
Web throw: You can use the web throw power.


Web Throw Arachnomear Racial Power
How can anything so soft be so dangerous?
Encounter
Standard Action Ranged 5
Target: An empty square or object.
Effect: The square or object becomes covered with sticky webs until the end of your next turn. A creature entering the square or touching the object becomes immobilized until the effect ends.



Entomears are the bug people, living silently in the darkest caverns, or in islands that seem unexplored and uninhabited.

Play a Entomear if you want...

  • To be a bug-man hybrid
  • To climb walls and attack from the dark.
  • To be an outcast in society.
  • To be a member of a race that favors the rouge, warrior, or fighter classes.

Physical Qualities[edit]

They have 6 arms, 4 of which normally stand idly, are wrapped around the body, or on rare occasions, are moving at the same time. They generally have dark colored exoskeletons, which are not easily broken. They have multiple eyes, ranging from 2-8 from the human halves. They are often covered in hairs, have large pincers, and a large belly.

Playing a entomear[edit]

Entomears are very mindful of other creatures, preferring dark areas and deep swamps as opposed to large cities, and well traveled roads. They don't hate other races, but are extremely cautious in all situations, females are more dominant in most entomear tribes, commonly being cannibalistic or using the males as servants/slaves. Spider Entomears or arachnomears as they call themselves, specifically eat their husbands, other colonies of entomears, and even races like humans and elves. Most races upon meeting, are surprised to see the females more 'manly' than the males, who are often distracted, distant, and act like the servants of the wives or girlfriends.

Entomear Characteristics: Dark, gloomy, spiteful, depressed, lonely, very rude.

Male Names: More human-like boring names: Ambros, Anther, Wilhelm, John

Female Names: Names relating to spiders, or their techniques: Web, Widow, Venom

Entomear Adventurers[edit]

Three sample Entomear adventurers are described below.

Crawler is a female entomear who quickly learned how great humans taste. Using her trusty knife for battle she became a very powerful warrior. She has undergone a quest to find all the nice recipes and evading those who would see her as evil.

Lloyd is a male entomear who decided to end the oppression of the female spiders in civil war, with silence he became an assassin freeing his fellow men from their old lives.

Venom is a female entomear who became a paladin who works in the name of her new found light-Pelor. She opposes Lolth at all the times she can.


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