Enchantress Bloodline (5e Subclass)

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Sorcerous Origin: Enchantress Bloodline[edit]

A sorcerer of the enchantress Bloodline has a lineage that can be traced back to a sorcerer whose magic had a certain otherworldly allure. This origin's bloodline was born with an aptitude for charms and enchantments. Perhaps your ancestor was an alluring nymph or blessed by a goddess/god of love, whatever the case you use your looks, body, and mind as a means to an end.

Advanced Charmspeak

Starting at 1st level, you have advantage on saving throws against being charmed. You also gain proficiency in Persuasion. If you are already proficient in this skill, you can instead add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Additionally, you add all enchantment spells to your spell list. You learn the charm person spell and it does not count against your known spells. You may use this feature to cast charm person at its lowest level a number of times equal to your Charisma modifier, regaining use when you finish a long rest. When you use this version of charm person, a creature charmed by you will remain friendly towards you unless you directly attack it.

Alluring Grace

Starting at 6th level, you become able to manifest your beauty and use it as defensive capabilities.

When you are attacked by a creature you can see, you can spend two sorcery points to use your reaction to alter the creature's interpretation of the world. The creature must make a Wisdom saving throw against your spell save DC. Creatures immune to being charmed automatically succeed this save. On a failed save, the attacker changes its target to another creature within its attacking range. If there are no other creatures within range, its attack instead automatically misses. Once you use this feature, you can't use it again until you finish a short or long rest.

Fey Beauty

starting at 14th level, your abilities have grown such that you have reached the epitome of mortal charm and allure.

You are considered a fey creature and can now speak, read and write in Sylvan. You also gain immunity to being charmed.

You can use your reaction to impose disadvantage on a creature, that you can see, making a Wisdom saving throw. The creature CR must be less than or equal to one-third your level (rounded down). You may use this feat a number of times equal to your Charisma modifier. You regain all use of this feature when you finish a long rest.

Enthralling Will

Starting at 18th level, you gain the ability to thrall a humanoid's mind with the enchanting magic of your bloodline. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you and it will try its best to obey your commands as given. It remains charmed by you until a remove curse or similar spell (wish, e.g.) is cast on it, or the charmed condition is removed from it, or you use this feature on a different creature. This feature has no effect if the target is undead or a construct.

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