We have recently completed a MediaWiki update - There are a few issues that shall be ironed out in the coming day. Please be patient with any current errors.
Emperor Sea Strider Nymph (3.5e Creature)
From D&D Wiki
|Emperor Sea Strider Nymph|
|Hit Dice:||2d8+2 (10 hp)|
|Speed:||Fly 30 ft(good)|
|Armor Class:||16 (+1 size, +4 dex, +1 natural armor), touch 15, flat-footed 12|
|Space/Reach:||5 ft/5 ft|
|Special Qualities:||Flight, Immunity to Acid, Low-light vision|
|Saves:||Fort +1, Ref +4, Will +5|
|Abilities:||Str 3, Dex 18, Con 13, Int 1, Wis 14, Cha 8|
|Skills:||Listen +9, Spot +9, Survival +6*|
|Organization:||Pod ( 2-6 plus 2 Emperor Sea Striders)|
|Advancement:||3-5 HD (Medium)|
Hatched from floating egg mats, these tiny offspring of the Emperor Sea Strider are attracted to an energy source located beneath the adult's mouthless head. Hollow, lighter-than-air creatures, they cannot yet walk, but they fly about Darwin IV on their short wings, zipping around like the hummingbirds of Earth.
Emperor Sea Strider Nymphs are strictly non-combatants. Their only course of action in combat is to flee as fast and as direct towards their massive parents.
Flight (Ex): A Emperor Nymphs’ body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 ft. This buoyancy also grants it a permanent feather fall effect(as the spell) with personal range.
Immunity to Acid (Ex): Due to the caustic salt storms that plague the Amoebic Sea, Emperor Sea Strider Nymphs have adapted to the acidic nature of the extreme weather, granting them immunity to Acid.
Low-light vision (Ex): A Emperor Sea Strider nymph can see four times as far as a human in dimly lit areas.
A Emperor Sea Strider Nymph has a +4 racial bonus on Listen and Spot checks. In addition, it has a +4 bonus on Survival checks to discern its location when on the Ameobic Sea. This bonus has already been factored into the stat block as the Emperor Sea Strider Nymph is only encountered upon the Amoebic Sea.