Elite Splinter (3.5e Creature)

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Elite Splinter
Size/Type: Large Vermin
Hit Dice: 10d8+70 (115 hp)
Initiative: +0
Speed: 50 ft.
Armor Class: 23 (+14 natural, -1 size), touch 9, flat-footed 23
Base Attack/Grapple: +6/+14
Attack: Claw +13 melee (1d6+8/x2)
Full Attack: 2 Claws +13 melee (1d6+8/x2)
Space/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Tremorsense 60 ft., vermin traits, DR 5/Bludgeoning
Saves: Fort +14, Ref +7, Will +7
Abilities: Str 26, Dex 10, Con 24, Int -, Wis 10, Cha 10
Skills: -
Feats: -
Environment: Underground
Organization: Solo or Cluster (1 Elite and 5-7 Alphas)
Challenge Rating: 7
Treasure: None
Alignment: Neutral
Advancement: 11 - 16 HD (Large)
Level Adjustment: -
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Similar to how the alpha leads the smaller splinters, the elite leads the alphas with it's superior size, toughness, strength, and armor. Elites are known for being in charge of some of the largest splinter hives yet discovered. While the elite rules over the smaller alphas, it does not command the drones, for those are responsible to only the queen splinter. The elite splinter's carapace is so thick that piercing and slashing weapons have challenges going through it. Bludgeoning weapons are the safest bet, for those crunch in the armor of the elite and cause internal damage.

Like all splinters, the elite has a large white body covered in small chitinous plating with four legs (two on each side of the body). The legs often end in sharpened points, and can be used as make-shift weapons when attacked. Their eyes are often mounted up on a small ridge that serves as a mock head. The standard splinter only has a single eye colored a jade green with a yellow inner ring. It is the only part of their body not protected by the plating that covers the rest of their bodies. The eyes are simply for decoration, as the splinter sees it's surroundings via tremorsense. The interesting thing about splinters is that they do not communicate via hive mind, but they use their fore-claws to click on the ground in a sort of Morse code. Splinters do not actively hunt living beings as they are carrion scavengers, but if there is a lack of food, then attacks on living beings will begin to happen until food becomes reliable again.


Elite splinters charge the closest non-splinter life form and beat it down into submission, then charges the next one. The elite fights until death and attempts to bring it's chamber crashing down before it dies in an attempt to kill the intruders. The elite fights recklessly and without care for it's own health, for it fights for the entirety of the hive.

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