Elementalist (3.5e Optimized Character Build)

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Introduction[edit]

<- a D&D super skrull without the shapeshifting ->

References[edit]

<- 3.5e rules/3.5e monster manual->

Game Rule Components[edit]

none, element shifting, four elementals, steady,[edit]

Items[edit]

<- stone ctrl ,bowl smmn ,censer smmn ,brazier smmn ->

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): <- as human ->

Race (humans,dwarves and elves ):

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
2nd <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
3rd <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
4th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->

Other Components[edit]

<- can summon elemental attacks ->

Highlights[edit]

<- cant get through a door turn to water and flow under it cant cross a chasme turn to air and float over it->

Munchkin-Size Me[edit]

<- orcs and halflings can also be elementalists ->

Side Notes[edit]

<- created when four mages used elemental summoning methods on a fighter and it when wrong! ->

Limitations[edit]

<- in dugeons with imovable stone doors and deep chasmes->

DM Counters[edit]

<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->

Miscellaneous[edit]

<- can combine two elements into one attack. ->



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