Elemental Rupture (3.5e Spell)
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|Evocation [Varies, see below]|
|Level:||Elemental Caster 6, Warmage 5|
|Components:||V, S, M|
|Casting time:||1 standard action|
|Range:||Long (400 ft. + 40 ft./level)|
|Area:||50 ft. radius spread|
|Duration:||1 round/3 levels|
|Saving Throw:||Reflex half|
This spell causes a spreading cloud of damaging elemental energy to flood the area of effect. At the time the spell is cast, you may decide which descriptor to apply to the spell from this list: acid, cold, electricity, fire or sonic. Any creature caught in the elemental rupture suffers 1d8 points of damage per caster level (maximum 15d8); this damage is suffered again every round the creature remains in the area of effect and no saving throw is allowed to reduce damage in subsequent rounds. Any creature that makes a successful Reflex save when the elemental rupture is first cast must, on their next action, take a full move out of the area of effect if possible. Creatures that cannot move, or are not able to move outside the area of effect, will suffer full damage on the following round.
Material Component: A small golden barrel, worth at least 200 gp, crushed during the casting of the spell.