Electrified (3.5e Equipment)

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An electrified weapon combines the qualities of a shocking weapon and a shocking burst weapon. An electrified weapon seems to be composed entirely of electricity though the wielder may hold it like a regular weapon. When the weapon strikes an opponent, they become dazzled for 1 round and must make a Fortitude save DC 15 or be blinded for 1 round instead. The weapon gains 2d6 electric damage and also half the weapon's normal damage becomes electric damage instead, it also deals an extra +4 electric damage per damage die the ability grants.

Strong evocation; CL 16th; Craft Magic Arms and Armor, call lightning storm and call lightning, or lightning bolt; Price +3 bonus.

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