Electric Chain (3.5e Spell)
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|Components:||A loop of copper wire and a magnet.|
|Casting time:||1 full action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Target, Effect, or Area:||A Creature|
|Saving Throw:||Reflex half|
An electric bolt jumps from your hands. The spell deals 1d6+1 points of electricity damage per two caster levels (maximum 10d6). If the creature is reduced to 0 or fewer hit points, the spell bounces to a secondary target within 30 ft. If the secondary target is reduced to 0 or fewer hit points, it travels to additional targets within 30 ft. until the chain is broken.
Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the previous target.
Material Component: A loop of copper wire and a magnet.