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The following Echoes are supernatural talents exclusive to Hollowbound, embodying ultimate mastery over Hollow power. These talents grant overwhelming passive and activated effects, pushing reality’s limits. They consume Hollow Points when specified and can be stacked when allowed.
Echoes of the Void[edit]
Void Echoes warp the fabric of existence, bending space and essence.
- Echo of the Void - Titan
Prerequisites: Hollowbound
Stackable: No
Your form becomes a living voidstorm, warping all around you.
- Gain +60 ft movement speed, and you ignore all difficult terrain and obstacles completely.
- You may move through solid objects and creatures as if incorporeal at all times.
- As a reaction to damage, teleport up to 120 ft to an unoccupied space you can see and become intangible until the start of your next turn.
- Each melee attack automatically crits, dealing +20d8 necrotic damage.
- Costs 1 Hollow Point per teleport or enhanced attack.
- Echo of the Void - Aegis of the Patron
Prerequisites: Hollowbound
Stackable: No
The dark grace of your patron weaves a protective veil around you, bolstering your defense without the need for armor.
- While not wearing armor or using a shield, your AC equals the greater of 12 or 10 + your Dexterity modifier + your Charisma modifier.
- You gain advantage on Dexterity saving throws against effects you can see.
- You have resistance to necrotic damage.
- Echo of the Hollow Hunger - Devourer
Prerequisites: Hollowbound
Stackable: No
Your shadow hunger is insatiable and devastating.
- All necrotic damage you deal heals you for double the damage dealt, no cap.
- You emit a 60 ft aura that blinds, silences, and frightens enemies on a failed DC 25 Constitution saving throw. Enemies lose all reactions and have disadvantage on attack rolls inside the aura.
- Regain 4 Hollow Points at the start of your turn while aura is active.
- Echo of the Shadow Veil - Phantom Lord
Prerequisites: Hollowbound
Stackable: No
You become the ultimate shadow ghost.
- Permanent invisibility in any lighting condition, and immune to all divination magic.
- You can move through objects, creatures, and spells without hindrance and without provoking opportunity attacks.
- Once per long rest, become fully intangible and immune to all damage, conditions, and effects for 10 minutes.
- Echo of the Duskstep - Legion
Prerequisites: Hollowbound
Stackable: Yes
Your teleportation spawns countless deadly illusions.
- Every teleport creates 6d6 illusory duplicates with 5 HP each, exploding for 10d10 necrotic damage when destroyed.
- You always have permanent *Mirror Image* and *Blur* effects active simultaneously.
- Echo of the Hollow Form - Wraith King
Prerequisites: Hollowbound
Stackable: No
Your body becomes a towering nexus of void energy.
- Gain flying speed triple your walking speed, and can hover silently.
- While flying, you are immune to all damage except force and psychic.
- Enemies within 60 ft suffer speed reduction to 0, automatic failed saving throws, and take disadvantage on all rolls.
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Echoes of the Rift[edit]
Rift Echoes dominate the planes, bending reality and warping fate.
- Echo of the Rift - Godslayer
Prerequisites: Hollowbound
Stackable: No
You walk between worlds with divine ease.
- Cast *Blink*, *Misty Step*, *Plane Shift*, and *Teleport* at will without using actions or slots.
- Once per long rest, imprison an entire enemy force in a planar prison for 10 minutes (DC 25 Strength save).
- Permanent True Sight, See Invisibility, Ethereal Sight, and immunity to planar banishment.
- Echo of the Binding Rift - Chainbreaker
Prerequisites: Hollowbound
Stackable: No
Chains of raw Hollow energy bind and obliterate your foes.
- Up to 6 targets within 120 ft must make a DC 25 Strength save or be restrained, silenced, blinded, and take 8d12 necrotic damage each round.
- You may maintain this effect indefinitely by spending 5 Hollow Points per round.
- Echo of Riftfire - Pyroclasm
Prerequisites: Hollowbound
Stackable: Yes
Your attacks are imbued with catastrophic Riftfire.
- Melee attacks deal +12d12 force damage once per turn.
- Each hit teleports you up to 120 ft ignoring line of sight and obstacles.
- Echo of the Riftscourge - Annihilator
Prerequisites: Hollowbound
Stackable: No
Your blows fracture reality with apocalyptic force.
- On hit, target must succeed DC 25 Constitution save or be stunned and incapacitated for 1 minute.
- While incapacitated, target takes 10d12 force damage each turn.
- Costs 3 Hollow Points per use, unlimited uses.
- Echo of the Rift Collapse - Cataclysm
Prerequisites: Hollowbound
Stackable: No
You summon a collapsing singularity that consumes all.
- Once per long rest, create a 60 ft radius singularity pulling all creatures to center (DC 25 Strength save or restrained and take 20d12 force damage).
- Singularity lasts 5 minutes, suppressing teleportation and planar travel inside.
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Echoes of the Soul[edit]
Soul Echoes grant supernatural mental power and near-immortality.
- Echo of the Soul Sight - Oracle
Prerequisites: Hollowbound, Wisdom 18+
Stackable: No
- Permanent True Sight, Detect Thoughts, and Foresight effects.
- Reroll any failed saving throw up to three times per turn.
- See all creatures within 300 ft ignoring cover, invisibility, and planar barriers.
- Echo of the Iron Soul - Adamantine Mind
Prerequisites: Hollowbound
Stackable: No
- Immune to charm, fear, stun, psychic, and necrotic damage.
- Regain 10 Hollow Points each time you succeed a saving throw.
- Once per round, after seeing a saving throw roll, you may convert a failure into a success automatically.
- Echo of the Hollow Spirit - Mind Sovereign
Prerequisites: Hollowbound
Stackable: No
- Permanent telepathy 500 ft and speak all languages fluently.
- Complete immunity to all mind-affecting and possession effects.
- You may possess any creature you reduce to 0 HP for up to 24 hours (DC 25 Charisma save to resist).
- Echo of the Deathless Soul - Eternal
Prerequisites: Hollowbound
Stackable: No
- When reduced to 0 HP, drop to 1 HP instead unlimited times.
- Complete immunity to psychic damage and all death effects.
- Damage taken below half HP is reduced by 75%.
- Echo of the Hollow Eye - Seer of Fate
Prerequisites: Hollowbound
Stackable: No
- Add double your Wisdom modifier to all saving throws and skill checks.
- Once per round, you can force any enemy to reroll any roll and take the worse result.
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Echoes of the Hollowfang[edit]
Hollowfang Echoes infuse your weapon with unstoppable void power.
- Echo of the Voidfang - Obliterator
Prerequisites: Hollowbound, melee weapon
Stackable: No
- Weapon damage ignores all resistances, immunities, and magical protections.
- Critical hits deal 16d20 necrotic damage and knock all creatures within 30 ft prone (DC 25 Dexterity save to resist).
- After each hit, teleport 120 ft.
- Echo of the Hollow Lash - Whipmaster
Prerequisites: Hollowbound, whip or chain weapon
Stackable: Yes
- Weapon reach increased to 60 ft.
- On hit, push or pull the target 60 ft; DC 25 Strength save or be stunned until your next turn.
- Spend 3 Hollow Points to make three attacks with one attack action.
- Echo of the Dreadfang - Executioner
Prerequisites: Hollowbound, finesse or light weapon
Stackable: No
- Add 5x your Hollowbound level to damage rolls.
- On precision hit, target is paralyzed (DC 25 Constitution save).
- You gain an extra turn immediately after your first turn in combat.
- Echo of the Hollowpiercer - Piercer of Reality
Prerequisites: Hollowbound, piercing weapon
Stackable: No
- Ignore all cover and hit even on natural 1 rolls.
- Spend 3 Hollow Points to make an automatic critical hit.
- Slowed targets become frightened and take double necrotic damage.
- Echo of the Arsenal Beyond - Arsenal King
Prerequisites: Hollowbound
Stackable: No
- Summon or dismiss any weapon at will instantly; all count as magical and +5 bonus to attack and damage rolls.
- Choose any five damage types; switch weapon damage type freely each hit.
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Echoes of the Ascendant Rift[edit]
The ultimate power beyond limits.
- Echo of the Ascendant Rift - Ascendant One
Prerequisites: Hollowbound
Stackable: Yes
- Increase any two ability scores by +3 each or one by +6, ignoring the 20-point maximum limit.
- Gain immunity to all damage types except force and psychic.
- Gain truesight, foresight, and the ability to act twice on every turn (Extra Action and Bonus Action both usable freely).
Note: You may select this Echo multiple times.
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