Ecaflip (5e Race)
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God Ecaflip:"pairs, I lose; none, she wins"
Ecaflips are compulsive gamblers who jump headlong into risky situations just for the thrill of it! Oh, and contrary to what you might have heard, they don't always land on their feet... Not that they care, as long as the adrenaline keeps pumping! So, ready to up the ante?
Ecaflips are a race of feline humanoids. Their natural fur color is usually brown and their hair is mostly beige. These colors are not exclusive however, as any color on a house cat has been seen on a specific Ecaflip at some point.
Being natural gamblers, it’s important for Ecaflips to not only convince themselves to take a risk, but others as well
Ability Score Increase. Your Charisma score increases by 2 and other your score at your choice increases by 1.
Age. Ecaflips have lifespans similar to humans.
Alignment. Ecaflips are almost always Neutral. Much like luck itself, they like to be balanced. Or they might just like to keep you guessing.
Size. A majority of Ecaflips are slender and nimble, though beefy objections exist. Your size is Medium
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60ft of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
The Only Thing a Gambler Needs. Ecaflips have a special gift when it comes to rolling the dice, they are overflowing with skill, of course. But if something else is necessary to win, it is to have luck on your side. You gain proficiency in playing cards and the dice set. Also, if you are going to take enough damage to reduce you to 0 hit points, you fall Prone on a safe point without taking damage. This feature only activates once per long rest.
Cat’s Claws. Because of your claws, you have a climbing speed of 20ft. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the usual bludgeoning damage for an unarmed strike.
Ecaflip’s Coin. Whenever you are going to make an attack roll, skill check or saving throw you can flip a coin and call it, if you hit the prediction you get advantage on the roll, otherwise, Ecaflip god looks down at you with shame and you must do the roll with disadvantage. You can cancel the results a number of times equal to your Charisma modifier per long rest.
Languages. You can speak, read and write Common and one other language of your choice.
Random Height and Weight
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*Height = base height + height modifier