Dwarf Armorer (5e Creature)

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Dwarf Armorer[edit]

Medium humanoid (dwarf), any alignment


Armor Class 15 (breastplate)
Hit Points 52 (8d8 + 16)
Speed 25 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Tools Smith's tools
Proficiency Bonus +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish
Challenge 1 (200 XP)


Dwarven Resilience. The dwarf has advantage on saving throws against poison.

Stonecunning. The dwarf is considered proficient in the History skill when making Intelligence (History) checks related to the origin of stonework, adding double proficiency bonus (+4) instead of the normal proficiency bonus.

ACTIONS

Multiattack. The dwarf makes two warhammer attacks.

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage or 7 (1d10 + 2) bludgeoning damage if used with two hands.

Light Hammer. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.

Runestamp (1/Day). The dwarf presses its hammer against a suit of armor (which can be unattended or worn by a willing creature). A creature wearing that suit of armor gains a +1 bonus to AC. The effect ends after 1 hour.


dwarven_blacksmith.jpg
Dwarven Blacksmith by mcf at deviantArt

Dwarf armorers are masters of metalwork, and are proficient with smith's tools. While they are skilled at crafting custom-fit armor for nobles and knights, it is said that they can make armor out of anything. As such their employment is sought by castle stewards to prepare for times of war.

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