Dwarf Beetle (4e Creature)
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The beetles of Gardmore Abbey have gotten larger and stronger, which truly deserves the Dwarf name.
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Dwarf BeetleLevel 5 Minion
Small Natural Beast (blind)XP 120
|HP 28; Bloodied 16||Initiative +2|
|AC 16; Fortitude 16, Reflex 10, Will 12||Perception +4|
|Speed 5, burrow 4, climb 3||Darkvision|
|Gore ♦ At-Will|
|Attack: Melee 2 (one creature); +7 vs. Fortitude|
|Hit: 2d6 + 4 damage|
|Maul ♦ At-Will|
|Attack: Melee 4 (one creature); +13 vs. AC|
|Hit: 2d6 + 5 damage, and the target is grabbed. A grabbed target takes ongoing 4 damage. (save ends)|
|Dirt Fling ♦ Encounter|
|Attack: Close blast 3 (all creatures in blast); +15 vs. Reflex|
|Hit: 1d6 + 2 damage, and the target is blinded and takes a -2 to all saving throws. (save ends both)|
|Skills Endurance +8, Athletics +6|
|Str 16 (+3)||Dex 12 (+1)||Wis 15 (+2)|
|Con 16 (+3)||Int 8 (-1)||Cha 14 (+2)|
|Alignment Unaligned||Languages -|
Dwarf Beetle Tactics
Dwarf Beetles will fight to the death using gore until bloodied; once bloodied further incapacitate their target with dirt fling until they eventually approach the blinded creature and pull it into the dark to finish it off.
Dwarf Beetle Lore
A character knows the following information with a successful Nature check.
DC 15: A large muscular beetle that inhabits Gardmore Abbey
DC 20: Large beetles known as dwarf beetles for their power. They live close to Assassin Vines and like to blast swathes of dirt at intruders.
Dwarf Beetles will only willingly interact with other beetles, though they have been captured and trained to work alongside other beasts. Dwarf Beetles will usually live in colonies from 20 to 100, though they will usually send a small scouting party to investigate intruders in the hopes of finding an easy meal before rallying the entire colony.