Dwarf Beetle (4e Creature)

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The beetles of Gardmore Abbey have gotten larger and stronger, which truly deserves the Dwarf name.

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Dwarf Beetle[edit]

Dwarf Beetle
Level 5 Minion
Small Natural Beast (blind)
XP 120
HP 28; Bloodied 16 Initiative +2
AC 16; Fortitude 16, Reflex 10, Will 12 Perception +4
Speed 5, burrow 4, climb 3 Darkvision
Resist Earth
Standard Actions
Basicmelee.png Gore ♦ At-Will
Attack: Melee 2 (one creature); +7 vs. Fortitude
Hit: 2d6 + 4 damage
Melee.png Maul ♦ At-Will
Attack: Melee 4 (one creature); +13 vs. AC
Hit: 2d6 + 5 damage, and the target is grabbed. A grabbed target takes ongoing 4 damage. (save ends)
Ranged.png Dirt Fling ♦ Encounter
Attack: Close blast 3 (all creatures in blast); +15 vs. Reflex
Hit: 1d6 + 2 damage, and the target is blinded and takes a -2 to all saving throws. (save ends both)
Skills Endurance +8, Athletics +6
Str 16 (+3) Dex 12 (+1) Wis 15 (+2)
Con 16 (+3) Int 8 (-1) Cha 14 (+2)
Alignment Unaligned Languages -
Equipment


Dwarf Beetle Tactics[edit]

Dwarf Beetles will fight to the death using gore until bloodied; once bloodied further incapacitate their target with dirt fling until they eventually approach the blinded creature and pull it into the dark to finish it off.

Dwarf Beetle Lore[edit]

A character knows the following information with a successful Nature check.

DC 15: A large muscular beetle that inhabits Gardmore Abbey

DC 20: Large beetles known as dwarf beetles for their power. They live close to Assassin Vines and like to blast swathes of dirt at intruders.

Encounter Groups[edit]

Dwarf Beetles will only willingly interact with other beetles, though they have been captured and trained to work alongside other beasts. Dwarf Beetles will usually live in colonies from 20 to 100, though they will usually send a small scouting party to investigate intruders in the hopes of finding an easy meal before rallying the entire colony.


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