Duality Beastiary (Duality&Dice 5e Homebrew)

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A part of the Duality&Dice 5e Homebrew, available creatures to place into your campaign.

Design Note: All of the beasts below do not follow regular 5e challenge ratings and are instead based on the Awakened Duality Class (Duality&Dice 5e Homebrew).

Beastiary[edit]

Allies[edit]

Kreidegott[edit]

Kreidegott.png

Medium humanoid, chaotic good


Armor Class 26
Hit Points 260 (26d12+91)
Speed 123200 ft.


STR DEX CON INT WIS CHA
57 (+23) 76 (+33) 64 (+27) 100 (+45) 69 (+29) 51 (+20)

Saving Throws Str +57, Dex +76, Con +64, Int +100, Wis +69, Cha +51
Skills Acrobatics +76, Animal Handling +69, Arcana +100, Athletics +57, Deception +51, History +100, Insight +69, Intimidation +51, Investigation +100, Medicine +69, Nature +100, Perception +69, Performance +51, Persuasion +51, Sleight of Hand +76, Stealth +76, Survival +69
Damage Vulnerabilities Fire
Damage Resistances Non Zenire Attacks
Damage Immunities Cold, Poison, Necrotic
Condition Immunities Charmed, Frightened, Grappled, Poisoned
Senses passive Perception 120
Languages Every Language
Challenge 14 (11,500 XP)


Zenire The Kreidegott has 69420 Zenire.

Frost Specialist The Kreidegott is immune to the Frozen and Dissociation Debuffs. Additionally, the Kreidegott treats Cold damage immunity as resistance.

Saving Throw Efficieny On every saving throw, the Kriedegott will take no damage on a success and half damage on a fail.

Alchemy The Kreidegott has access to all Alchemy.

Zenire Pressure The Kreidegott has the Zenire Pressure, Zenire Overpressured, and Black Hole Density Zenire Feats.

ACTIONS

Multiattack The Kriedegott has 26 actions per turn.



Summons[edit]

Illusory Warriors[edit]

Illusory Warrior.png

Medium undead, true neutral


Armor Class 40
Hit Points 1 (1d4-1)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 12 (+1) 14 (+2) 16 (+3)

Saving Throws Int +4, Wis +5, Cha +6
Skills Deception +10, Intimidation +10, Performance +10
Damage Vulnerabilities Psychic
Damage Immunities Slashing, Piercing, Bludgeoning
Senses passive Perception 17
Languages
Challenge 5 (1,800 XP)


Illusion This creature cannot be damaged by saving throw effects.

Warrior Spirit When hitting a creature, they must succeed a Wisdom saving throw DC 35 or be Frightened.

ACTIONS

Slash Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) Psychic damage.

Vanish Bonus Action: Teleport up to 15ft away. Grants 1 Illusion Charge.

Non Reality Action: Become immune to all damage except Psychic for 1 round, costs 2 Illusion Charges.



Enemies(Human)[edit]

Enemies(Monsters)[edit]

Noxious Abberanth[edit]

Noxious Abberanth.png

Huge plant, chaotic evil


Armor Class 9
Hit Points 19620 (2080d12+57)
Speed 40 ft.


STR DEX CON INT WIS CHA
21 (+5) 6 (-2) 40 (+15) 3 (-4) 12 (+1) 8 (-1)

Saving Throws Con +18
Skills Intimidation +10, Nature +15
Damage Vulnerabilities Fire, Cold, Acid
Senses passive Perception 14
Languages
Challenge 5 (1,800 XP)


Rooted For every turn the Noxious Abberanth has not moved or been moved, it regains 2d6 hit points.

Gaiire Beast This creature is vulnerable to all Zenire based attacks.

ACTIONS

Slam Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) Bludgeoning damage.

Poison Gas Constitution Saving Throw: DC: 15, 20ft cone, half damage on success. Hit: 14 (4d6) Poison damage.

Fire Burst Ranged Weapon Attack: +15 to hit, range 60ft., three targets. Hit: 7 (3d4) Fire damage.

Acid Build Up Charge Up: Grants 1 charge of Acid Bomb. Can be interrupted if dealt Fire, Cold, or Acid damage.

Acid Bomb Constitution Saving Throw: DC: 17, 50ft radius, half damage on success, costs 1 charge of Acid Bomb. Hit: 21 (6d6) Acid damage.



Enemies(Misc)[edit]

Boss Enemies[edit]

Neutral Divine Beings[edit]


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