Drowgar, Dark Dwelves (3.5e Race)

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Even a normal dwelf is often bitter and resentful because of constant social rejection. A dark dwelf--called a drowgar--is the product of two "depraved and evil" races, and is intensely hated by both societies. Born deep underground, the chthonic fury of the drowgar is intense and formidable.

Physical Description[edit]

The drowgar is stout, thin, and red-eyed. They are either bald (regardless of gender) or possess scruffy, pale-to-white hair. They dress in shades of grey and black, designed to blend into stone and darkness.


The drowgar despises all races, especially the respective enemies of their two societies.


Any evil, usually chaotic evil.


The drowgar have no native region--they occur very rarely in lands where drow or duergar live in somewhat close proximity.


A drowgar usually takes the deity of one of its parents.


Dark dwelves speak the languages of their parents' lands; they have no racial languages.


As there is no dwelven language, a drowgar's name is a blend consisting of dwarven, elven, and possibly Undercommon or Draconic names. Many drowgar must name themselves, as their parents abandoned them or despised them too much to give them a name.

Racial Traits[edit]

  • +2 Constitution, +2 Dexterity, +2 Intelligence, -6 Charisma: A drowgar inherits the stoutness, dexterity, and mental acuity of his parents. The drowgar has stopped caring about being liked or accepted entirely.
  • Humanoid (Elf, Dwarf, Psionic): Only psionic duergar have the Psionic subtype.
  • Medium
  • Drowgar base land speed is 25 feet. However, dark dwelves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
  • Darkvision out to 120 feet.
  • Weapon Proficiency: A dark dwelf is automatically proficient with the hand crossbow, the rapier, and the short sword.
  • Spell-Like Abilities: Dark dwelves can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drowgar’s class levels minus 3 (minimum 1)
  • +4 to saving throws against paralysis, phantasms, and immunity to poison.
  • Psionic drowgar instead have the following traits:
    • Psi-Like Abilities: 1/day—expansion, invisibility. These abilities affect only the drowgar and whatever he carries. Manifester level is equal to Hit Dice (minimum 3rd).
    • Naturally Psionic: Drowgar gain 3 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
  • +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).
  • +2 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
  • Stability: Drowgar are especially stable on their feet. A dark dwelf receives a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground).
  • +2 racial bonus on Listen, Search, and Spot checks. A drowgar who merely passes within 10 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
  • Stonecunning: This ability grants a drowgar a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework, traps, new construction, unsafe stone surfaces, shaky stone ceilings, and the like. A drowgar who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a drowgar can use the Search skill to find stonework traps as a rogue can. A drowgar can also intuit survival checks made underground. Drowgar have a sixth sense about stonework, which they inherited from their dwarven forefathers, and which was only somewhat diluted by their nightelf blood.
  • Rage: The drowgar is an evil creature rejected by his society of evil creatures. As a result of this, the dark dwelf is prone to flying into unpredictable blind rages from time to time. In a rage, a drowgar temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the drowgar’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a drowgar cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A drowgar may prematurely end his rage. At the end of the rage, the dark dwelf loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. When a drowgar fails a skill check which relates to Strength or Dexterity, he rolls 1d20. If the number is less than the drowgar's modifier for the failed check, he goes into a rage. This may happen up to three times per day.
  • Automatic Languages: Common, Dwarven, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Giant, Gnome, Goblin, Orc, Terran.
  • Favored Class: Wizard, Fighter, or Cleric. A dark dwelf chooses one of these, with mizard restricted to male drowgar, and cleric restricted to females.

Vital Statistics[edit]

Table: Drowgar Random Starting Ages
Adulthood Simple Moderate Complex
75 years +2d12 +4d12 +8d12
Table: Drowgar Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Drowgar Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4'2" 1d12 110 lb. × 1d10 lb.
Female 4'0" 1d12 90 lb. × 1d10 lb.

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