Drogg (3.5e NPC)

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CR 12

Male Half-Orc Paladin 6 / Blind Warrior 6 (uses Half-Orc Paladin racial substitution levels from Races of Destiny
Lawful Good Medium Humanoid(Half-Orc)
Init/Senses +8/Listen +22, Spot N/A
AC 28, touch 15, flat-footed 23
hp 129 (12 (6d10+6d8) HD)
Fort/Ref/Will +18/+15/+14
Speed 30ft (20ft in full plate)
Melee +1 flaming rapier +16/+11 (1d6+6 plus 1d6 fire, 18-20/x2 crit)
Base Atk/Grp +10/+15
Special Actions Righteous Fury 3/day, Turn Undead 7/day
Abilities Str 20, Dex 14, Con 18, Int 10, Wis 12, Cha 18
SQ Blind, aura of good, detect evil, lay on hands (24 hp/day), aura of awe, remove fatigue 1/week, spells, blindness accustomization, balance agility, discerning hearing, blind feint, magic fingers, scent, undeceivable, supreme blind-fight, tremorsense, blind literacy, greater echolocation (110 feet)
Feats Blind-Fight, Improved Initiative, Iron Will, Mounted Combat, Power Attack
Skills Appraise +2, Balance +10, Bluff+9, Climb +7, Concentration +6, Disable Device +2, Heal +8, Intimidate +7, Listen +22, Open Lock +4, Ride +6
Possessions Canesword (+1 flaming rapier), +2 full plate, +1 blinding heavy wooden shield, gauntlets of ogre power, amulet of health +2


Blind: Drogg cannot see. At the DM’s discretion, he may be immune to certain gaze attacks, visual effects, visual illusions, and other sight-reliant attack forms.

Righteous Fury: Three times per day, Drogg may enter a righteous fury as a free action. This grants him a +5 bonus on weapon damage rolls and lasts for 5 rounds.

Drogg has chosen Righteous Fury for his Class Feature Progression specialty of his Blind Warrior class. This means that his blind warrior levels stack with his paladin levels for determining the power of his Righteous Fury ability.

Turn Undead: Seven times per day, Drogg may attempt to turn undead with the power of a 3rd-level cleric.

Spells: Drogg can prepare two spells per day from the list of first-level Paladin spells. His usual choices are bless weapon and protection from evil.

Lay on Hands: Drogg can channel up to 24 hit points worth of positive energy per day, either to heal living creatures or damage undead. The energy is channeled through touch as a standard action. The points can be spent all at once or spread out over the course of several uses.

Aura of Awe: Drogg is immune to fear effects. Evil creatures within 10 feet of him suffer -2 on saves against fear effects.

Remove Fatigue: Once per week Drogg can remove the fatigued condition from all allies within a 30 foot radius of him.

Special Mount: Once per day, Drogg may summon a heavy warhorse, which remains for 12 hours before returning to the celestial planes. It is identical to a normal heavy warhorse, except it has 2 additional hit dice, 4 additional points of natural armor, 1 additional point of strength, an intelligence score of 6, and improved evasion (as a 9th-level monk). Drogg has an empathetic link with his special mount for up to 1 mile, and he can choose to have spells he casts on himself affect his special mount also. The warhorse may use either Drogg’s base saving throws or his own, whichever is higher.

AC Bonus: Drogg receives a +3 Dodge bonus to AC against any opponent whose location he is able to pinpoint. Since his Greater Echolocation ability means that he will almost always be able to pinpoint any opponent, this bonus has been included in his stat block.

Blindness Accustomization: Drogg does not suffer penalties to Strength- and Dexterity-based skills for being blind.

Discerning Hearing: Drogg may choose to take 10 on any listen check, even if distracted or threatened. He also has a +4 bonus on saving throws against sound-based illusions.

Blind Feint: Drogg can feint as a move action. Once per encounter, he may declare a +10 bonus on a single feint attempt.

Greater Echolocation: Drogg has 5 feet of blindsight for every +1 bonus to his Listen skill. This nullifies most penalties for being blind, but it is hearing-dependent.

Scent: Drogg has the scent special ability.

Tremorsense: Drogg has tremorsense out to 20 feet.

Undeceivable: Drogg receives a +4 bonus on sense motive checks to resist enemy feint attempts.

Supreme Blind-Fight: Drogg ignores concealment-based miss chances.

Blind Literacy: Drogg can read writing by touch.


Drogg, the Blind Paladin of Rydoria, is a silent protector and peacekeeper who roams the streets in search of evil. He has no official occupation, but earns a living through the donations city guards give him in return for making their jobs easier—the crime rates in the areas he patrols are extraordinarily low, as even the most hardened thugs have learned to fear the sight of the mighty half-orc with the orange blindfold. Drogg’s cane conceals an enchanted rapier which serves as his primary weapon. It also gives him an element of surprise against those unfamiliar with his true fighting prowess: many a criminal has mistaken him for a helpless blind man and thus an easy target for a mugging. For those people, it was always the last crime they would ever commit. Other than that, Drogg is your typical good Samaritan. He has devoted his skills to the service of the poor and downtrodden, and is always a welcome sight around churches and charities. In person, he’s usually quiet and reserved, but quite charming when he does decide to speak.

Back to Main Page3.5e HomebrewNPCsCR 12

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