Drakons (3.5e Race)
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Drakons are decedents of the archdragons and they are the older cousins of the true dragons. Though they are older, drakons are still weaker then true dragons, however they are much longer lived. a single drakon could easily outlive 10 generations of true dragons. Common drakons are closely related to red drgons and thus share many traits. Drakons also posses traits similar to the archdragons, like longevity and a vunrability to lightning.
Drakons are dim creatures, yet they are still fierce, aggressive, and easily angered.
Drakons are similar to wyverns, though they lack wings and their tail is not barbed. While their torso appear to have once supported arms, said arms seem to have been lost long ago. A large chest houses powerful lungs and a flame sack. A drakon’s body is usually between 8 and 10 feet long with scales that come in a wide array of colors; half that length is tail. Most drakons weigh about half a ton.
Drakons mostly reside in warm plains near volcanic regions.
Drakons speak draconic.
- +6 Strength, −9 Intellegence, −2 Wisdom, −2 Charisma: Drakons are dim creatures with no real intellectual capabilities. What they lack in mental complicity, they make up for in physical strength.
- Large: As a Large creature, a drakon gains a –1 size bonus to Armor Class, a –1 size bonus on attack rolls, a -4 size bonus on Hide checks, and +4 bonus on grapple checks, but he uses larger weapons than humans use, and his lifting and carrying limits are double of those of a Medium character.
- Drakon base land speed is 60 feet
- Immunity to magic sleep effects and paralysis effects.
- Vunrability to cold and lightning.
- Darkvision out to 60 feet.
- Low-Light Vision: A drakon can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
- +5 natural armor bonus.
- Armless: Drakons lack arms giving them a -15 to climb checks and a -6 to balance checks. If a drakon gains wings from any source (feats, grafts, etc...) they can use them in place of arms to negate the effects of being armless.
- Natural Weapons: bite (2d6 plus poison) and tail slap (1d8).
- Breath Weapon (Su): A drakon can breath a 50 ft. cone of clinging flames once every 1d4 rounds that deals 4d10 (6d10 with a range of 60 ft. at old age, 8d10 with a range of 70 ft. at venerable age.) points of fire damage. The flames then cling to anything caught in the breath attack for 1 round. In the round after a drakon breathes, their flames deal half of the damage they dealt in the previous round. Creatures that avoid damage from the breath weapon (such as creatures with the evasion special quality or incorporeal creatures) do not take the extra damage. A foe can take a full-round action to attempt to remove the flames before taking any additional damage. It takes a successful Reflex saving throw (same DC as your normal breath weapon) to remove the effect. Rolling around on the ground grants a +2 bonus on the saving throw, but leaves the foe prone.
- Resistances (Ex): Drakons have fire resistance 10.
- Feats: Drakons gain Snatch and Improved Snatch as bonus Feats, assuming they meet the prerequisites, as well as 2 extra feats at 1st level.
- +10 bonus on Intimidate and Jump checks.
- Automatic Languages: Draconic. Bonus Languages: none.
- Level Adjustment: +0
|Middle Age1||Old2||Venerable3||Maximum Age|
|10000 years||20000 years||40000 years||+10d100 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||8' 7"||+2d10||525 lb.||× 1d4 lb.|
|Female||7' 9"||+2d10||500 lb.||× 1d4 lb.|