Dragontortle (5e Race Variant)
From D&D Wiki
|"A large dragontortle pirate stands atop a small chest.” By Lexicon|
Dragontortles are born between a mixture of draconic blood and tortles . Much like their tortle counterparts they are left to become nomadic survivors with a thirst for adventure. Dragontortles retain the same range of colors as their original Tortle predecessors, though in deeper shades due to larger than average scale growth. Alongside of coastlines, Dragontortles can also be born in or around volcanic climates.
The following traits replace those of the Tortle race with the exception of Natural Armor, and Claws:
A race of turtle-like humanoids that move leisurely, but are rugged fighters.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Young dragontortles grow much quicker than their tortle counterparts, walking on all fours in less than half the time it would take an average tortle to walk. By the age of 4 they attain the size and Development of a 10-year-old human child, and reach Adulthood by the age of 15. They live to be around 135 but have been known to live upwards of 250 years, though these cases are speculative hearsay.
Alignment. Dragontortles lean to extremes, making a conscious choice in the never-ending moral fight between good and evil. While most dragontortles are inherently good those that step into darkness make for terrifying villains.
Size. Dragontortles are much taller than Humans, standing anywhere between 6 to 8 feet tall and being on average of 460 to 580 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Steam Breath. The Dragontortle exhales scalding steam in a 15 foot cone. Each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes 2d6 damage on a failed save, and half as much on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Being underwater doesn´t grant resistance against this damage. After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.
Damage Resistance. You have resistance to steam and fire damage.
Languages. You can speak, read and write Common, and your choice of Draconic or Aquan