Draconic Heritage Sorcerer (3.5e Class)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

Draconic Heritage Sorcerer

Making a Draconic Heritage Sorcerer

Alignment: Any.

Starting Age: Simple.

Table: The Draconic Heritage Sorcerer

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Draconic Heritage 5 3
2nd +1 +0 +0 +3 6 4
3rd +1 +1 +1 +3 6 5
4th +2 +1 +1 +4 6 6 3
5th +2 +1 +1 +4 Bonus Draconic Feat 6 6 4
6th +3 +2 +2 +5 6 6 5 3
7th +3 +2 +2 +5 6 6 6 4
8th +4 +2 +2 +6 6 6 6 5 3
9th +4 +3 +3 +6 6 6 6 6 4
10th +5 +3 +3 +7 Bonus Draconic Feat 6 6 6 6 5 3
11th +5 +3 +3 +7 6 6 6 6 6 4
12th +6/+1 +4 +4 +8 6 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 6 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 6 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 Bonus Draconic Feat 6 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 6 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 6 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 Bonus Draconic Feat 6 6 6 6 6 6 6 6 6 6

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int).

Class Features

All of the following are class features of the Draconic Heritage Sorcerer.

Weapon and Armor Proficiency: Draconic Heritage Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a Draconic Heritage Sorcerer’s gestures, which can cause his spells with somatic components to fail.

Spells: A Draconic Heritage Sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To learn or cast a spell, a Draconic Heritage Sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Draconic Heritage Sorcerer’s spell is 10 + the spell level + the Draconic Heritage Sorcerer’s Charisma modifier.

Like other spellcasters, a Draconic Heritage Sorcerer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Draconic Heritage Sorcerer. In addition, he receives bonus spells per day if he has a high Charisma score.

A Draconic Heritage Sorcerer’s selection of spells is extremely limited. A Draconic Heritage Sorcerer begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new Draconic Heritage Sorcerer level, he gains one or more new spells, as indicated on Table: Draconic Heritage Sorcerer Spells Known. (Unlike spells per day, the number of spells a Draconic Heritage Sorcerer knows is not affected by his Charisma score; the numbers on Table: Draconic Heritage Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the Draconic Heritage Sorcerer has gained some understanding of by study. The Draconic Heritage Sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however.

Upon reaching 4th level, and at every even-numbered Draconic Heritage Sorcerer level after that (6th, 8th, and so on), a Draconic Heritage Sorcerer can choose to learn a new spell in place of one he already knows. In effect, the Draconic Heritage Sorcerer “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Draconic Heritage Sorcerer spell the Draconic Heritage Sorcerercan cast. A Draconic Heritage Sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Unlike a wizard or a cleric, a Draconic Heritage Sorcerer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

Table: Draconic Heritage Sorcerer Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3 1
5th 6 4 2
6th 7 4 2 1
7th 7 5 3 2
8th 8 5 3 2 1
9th 8 5 4 3 2
10th 9 5 4 3 2 1
11th 9 5 5 4 3 2
12th 9 5 5 4 3 2 1
13th 9 5 5 4 4 3 2
14th 9 5 5 4 4 3 2 1
15th 9 5 5 4 4 4 3 2
16th 9 5 5 4 4 4 3 2 1
17th 9 5 5 4 4 4 3 3 2
18th 9 5 5 4 4 4 3 3 2 1
19th 9 5 5 4 4 4 3 3 3 2
20th 9 5 5 4 4 4 3 3 3 3

Draconic Heratige: Draconic Heratige You have greater connection with your distant draconic bloodline. Draconic Heritage replaces the Summon Familiar feat

Benefit: Choose one dragon from the Draconic Heritage list below and gain the indicated skill as a class skill. This is your draconic heritage, which cannot be changed once the feat has been taken. Half-dragons must choose the same dragon kind as their dragon parent. In addition, you gain a bonus on saving throws against sleep and paralysis, as well as spells and abilities with the energy type of your Draconic Heritage. This bonus is equal to the number of draconic feats you have.

Table: Draconic Heritage
Draconic Heritage
Dragon Kind Energy Type Skill
Black Acid Hide
Blue Electricity Listen
Green Acid Move Silently
Red Fire Intimidate
White Cold Balance
Brass Fire Gather Information
Bronze Electricity Survival
Copper Acid Hide
Gold Fire Heal
Silver Cold Disguise

Bonus Draconic Feats: At 5th, 10th, 15th, and 20th level, a Draconic Heritage Sorcerer gains a bonus Draconic feat. At each such opportunity, she can choose between Draconic Breath, Draconic Claw, Draconic Flight, Draconic Legacy, Draconic Power, Draconic Presence, Draconic Resistance, Draconic Skin feat (3.5e Complete Arcane). The Draconic Heritage Sorcerer must still meet all prerequisites for a bonus Draconic feat.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The Draconic Heritage Sorcerer is not limited to Draconicfeats, when choosing these feats.

Arcane Spells and Armor

Epic Draconic Heritage Sorcerer

Table: The Epic Draconic Heritage Sorcerer

Hit Die: d4

Level Special
21st
22nd
23rd Bonus Feat
24th
25th
26th Bonus Feat
27th
28th
29th Bonus Feat
30th

2 + Int modifier skill points per level.

Spells: The Draconic Heritage Sorcerer’s caster level is equal to his or her class level. The Draconic Heritage Sorcerer’s number of spells per day does not increase after 20th level. The Draconic Heritage Sorcerer does not learn additional spells unless he or she selects the Spell Knowledge feat.

Bonus Feats: The epic sorcerer gains a bonus feat (selected from the list of epic sorcerer bonus feats) every three levels after 20th.

Epic Sorcerer Bonus Feat List: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Spell Knowledge, Spell Stowaway, Spell Opportunity.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentClasses

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: